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Dude, 30 years in prison?
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Unity3D.
(and yeah, RTS games are pretty big projects...)
Hopefully in a few months! That's what I'm currently trying to work toward. (a pre-alpha with a simple "Defend the Hill" minigame)
I definitely agree!
What is the worst point concerning visual quality at the moment? (they could all use updating, but it can help me know what to focus on)
The UI, terrain shading, terrain shape, plant models, building models, or unit models? (I'm guessing terrain shape, plants, and buildings)
The terrain shape is easy to fix, since the map editor already supports intrusion/extrusion, but the others could take more time. (especially if attempting to make them look consistent)
Thanks for the input, by the way! Game-dev is so much more fun with active feedback as the project develops.
Venryx
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