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Comment History
vek892
vek892 - - 14 comments @ Skalgrim Mod

Not seeing any new Space Marine ships with a fresh install of 2.0

Good karma+1 vote
vek892
vek892 - - 14 comments @ Edain Mod

Any recommended settings or some things to take off of Very High to a lower setting? One person is on a laptop so I have to up my desktop's graphics so we don't have lag/sync issues as the desktop outperforms the laptop in CPU & GPU power.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Edain Mod

I keep on getting a game.dat crash on LAN play. Trying to do a 2v2. Large Address Aware is also enabled for lotrbfme2ep1.exe if that might present an issue or help. All non-npc's have been Imaldris and has happened on more than one map about 20-30+ minutes into the game.

Settings:
1920x1080 resolution
Very High - BFME2:RotWK Preset

Good karma+2 votes
vek892
vek892 - - 14 comments @ Edain Mod

Just an idea for Ring heroes and AI, maybe have the fortress act as the catalyst to summon the hero as in vanilla. If said hero which will become a Ring Hero is currently on the battlefield you could kill them off and force a re-spawn with Ring Hero abilities at the fortress.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Mass Effect at War 1.1.01

you have to rename graphicdetails.xml to graphicsdetails.xml for it to work properly and not crash, I haven't gotten an exception error since then.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Dawn of the Reapers

Just out of curiosity, I noticed that the post regarding a beta this month is now gone. Is it still happening or was it pushed back?

Good karma+1 vote
vek892
vek892 - - 14 comments @ Sci-Fi at War

okay the turret one is fine (300 credit) the 1000 credit one will crash the game once it is built. Might just want to take it out. I played a full skirmish with no missile platforms and all ships spawned, blew up, and fired without a problem. It is defiantly the Missile Platform from my point of view.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Sci-Fi at War

never mind it isn't the Rodger Young, it is the Missle Platforms that are build able that causes the crash.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Sci-Fi at War

Any LAN game crashes now for one out of two computers. A Debug doesn't work. I believe the ship in question was from Starship Troopers, Rodger Young was causing the crash..... I can post exception errors and debug text files if you want them.

My Specs:
OS: Win 7 64-bit
Video: HD 5830 1GB
RAM: 8 GB

Good karma+1 vote
vek892
vek892 - - 14 comments @ Sci-Fi at War

Spino, the Starship Troopers causes random crashes when played in LAN/Online/Skirmish. It seems some or one of their ships is causing this.... Other than that great mod so far, loving the scale of the ships and effects.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Sci-Fi at War

a bug i found is that the Starship Troopers "Missle Defense Turret" will crash the game. It has happened twice on me now soo I know that is the case, also the GC crashes if Starship Troops attack BSG.....

Good karma+1 vote
vek892
vek892 - - 14 comments @ Galaxies At War

Nice mod, I did get an error when playing as the Halo Universe in skirmish versus Federation and Rebel Alliance.

the error was: "Exception in thread 12DC - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 00000000

Exception occurred at 005242BB - Unknown code pointer

Stack walk:
004FAF10 : Unknown

Register dump:
Eip:005242BB Esp:0022F320 Ebp:000006D5
Eax:0022F38C Ebx:1BBCE498 Ecx:00000000
Edx:0022F330 Esi:2434D938 Edi:0022F38C
EFlags:00210202
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000

Bytes at CS:EIP (005242BB): 8B 11 8D 44 24 1C 50 52 E8 F8 15 FE FF 8B 44 24 34 8B 16 83 C4 10 50 8D 4C 24 18 51 8B CE FF 52 30 8B C8 E8 0D 13 EE FF 8B 06 8B CE FF 50 30 D9 44 24 0C D8 48 04 D9 44 24 10 D8 48 08 DE C1 D9"

Other than the one error when it seemed I destroyed a Galaxy-Class ship (I believe). This is one good mod, my only suggestion is to lower the UNSC/Covenant's damage output they are a bit overpowered.

Keep up the good work I look forward to a patch/hotfix or a new version.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Jedi Knight Galaxies

To one_piece-lover:

It'll be a a planet per map to my knowledge.

Good karma+1 vote
vek892
vek892 - - 14 comments @ Jedi Knight Galaxies

nice login screens.

Good karma+1 vote