Cheers!
Next update, we'll definetly be featuring some ingame action footage showing off the level as well as a first glimpse at our new custom player vaulting system being implemented by INK team lead, i59.
Very cool stuff !
Cheers!
Next update, we'll definetly be featuring some ingame action footage showing off the level as well as a first glimpse at our new custom player vaulting system being implemented by INK team lead, i59.
Very cool stuff !
Hey mag !
Thanks for pointing out the barrel issue, slipped by ! :p Just fixed it up now !
Cheers
Hey Metalspy,
No, the mountains are not photoshopped in. These are ingame pics... But, we didnt notice the jaggy edges 'til you mentioned it. They've since been fixed, thanks for pointing it out!
Good performance is essential, this level runs exceptionally well, no performance issues at all.
;P
Yes, the level will appear at some point in the game !
:D
Hey arieas,
The sidewalks are modular indeed...and you're right, they're not much fun to place! Most other walkways and roads are custom road textures.
Building textures are generally 512 - 1024 in size. They are custom made tileable textures.
:D
This pic was taken using DX11 and highest graphic settings.
The church was created by DonKluseczka. He indeed did an excellent job.
:D
Glad you guys like it. We're progressing very nicely ! All pics are alpha of course.
:D
Hey, this industrial level is really nice! One thing that bothers me, how come you don't put the level designers name on the pics or tell who he or she is? This is a mod correct? If its a commercial game then I understand.
ultranew_b
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