Yes, you can.
It's been quite a hectic six months.
Yes, you can.
It's been quite a hectic six months.
Hey,
I'm glad you enjoyed your time playing the demo. Thank you for the feedback and suggestion.
(Sorry for the late reply, IndieDB doesn't seem to notify of comments).
- lethal_d0se
To all,
Development will slow down over the next 4 weeks as I go on a much deserved holiday and re-locate for a new job. Have no fear though, the development of Prospect will continue properly after this short break.
- lethal_d0se
NOTE: It would seem that in this build the context menu for the Small Electrical Hub (and possibly the Medium and Large) is broken. This will be fixed and a new build will be uploaded too.
Unfortunately, I have no control over the download mirrors; I can assure you that the file can be downloaded though.
Thanks. Still a year of development left and plenty more to uncover. Stay tuned.
Hey,
Thanks for the feedback. I agree that the interface is not very intuitive at all at the moment, this is something that I will change in time. It was an attempt at keeping the configuration for the drone within it's own context menu.
The CX & CY buttons serve only to clear the chosen digit.
I have taken your comments on-board and will look at modifying the interface for the drone.
Thanks again, lethal_d0se
Hey,
Thanks for the comment. Prospect is due to release on 9th September 2015. However, if you would like to offer your support, I have a crowd-funding campaign running here:
You'll find that you can get early versions of the game as a backer, which others may not. I also plan to release on Desura and Steam (providing it is Greenlit).
Hope this helps.
Hey,
Thanks for the comment. Prospect is due to release on 9th September 2015. However, if you would like to offer your support, I have a crowd-funding campaign running here:
You'll find that you can get early versions of the game as a backer, which others may not. I also plan to release on Desura and Steam (providing it is Greenlit).
Hope this helps.
I look forward to delivering a high quality game for you to play.
Thanks for checking it out.
I plan to, don't worry.
I'll be posting regular news explaining the mechanics and gameplay.
Thanks for taking the time to look at Samuel: A Hero Unearthed. We are devoted to making a game with a great look and feel; but more importantly a game that is fun. Check back soon, your feedback is important to us.
- Chris and Jason.
Thanks for taking the time to look at Samuel: A Hero Unearthed. We are devoted to making a game with a great look and feel; but more importantly a game that is fun. Check back soon, your feedback is important to us.
- Chris and Jason.
Thanks for taking the time to look at Samuel: A Hero Unearthed. We are devoted to making a game with a great look and feel; but more importantly a game that is fun. Check back soon, your feedback is important to us.
- Chris and Jason.
Thanks for taking the time to look at Samuel: A Hero Unearthed. We are devoted to making a game with a great look and feel; but more importantly a game that is fun. Check back soon, your feedback is important to us.
- Chris and Jason.
Thanks for taking the time to look at Samuel: A Hero Unearthed. We are devoted to making a game with a great look and feel; but more importantly a game that is fun. Check back soon, your feedback is important to us.
- Chris and Jason.
Thanks for taking the time to look at Samuel: A Hero Unearthed. We are devoted to making a game with a great look and feel; but more importantly a game that is fun. Check back soon, your feedback is important to us.
- Chris and Jason.
udk_lethal_d0se
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