woot first 10 downloads :P anyway, hope to have some fun with the new quests. thanks for the work on this mod.
edit, was only 6 when i posted but oh well XD
woot first 10 downloads :P anyway, hope to have some fun with the new quests. thanks for the work on this mod.
edit, was only 6 when i posted but oh well XD
HMMMM, damn shield bash is not removable, very fecking anoying, also i cant find ANY companions.
Secondly, the valarian swords you make from the daggers quest all look alike.
actually tab does not work, it keeps giving the error message cant currently leave. I've had to use the bard to get out of the outpost, but he ran out of songs and now i'm stuck.
NOOOOO dumbasses, it will be CC "mods" thats what Todd "conman" Howard means.
Yup had the ninestars tournament grounds not available as well as the attention of the king tournament grounds not appear.
yes this happens for me too, i have posted some bugs on the forums and would suggest people try and compile as much as possible and post as well to make it easier to fix.
indeed that quest is bugged and i think several others are no longer possible either
Edit: also bank of bravos links to brewery interior wich is unavailable and causes CTD.
Edit edit: elos mott quest starter in qohor is still active, however when you try to enter store it gives the no smithy interior error and causes CTD.
If there is a 1.13 patch A-why is there not a full 1.13 B-why is there not a 1.10/1.11/1.12 to 1.13 patch? There is only a 1.09-1.13 patch.
Rather damn anoying if you first downloaded the original, only to have to download 1.12 only to be told that you have to download 1.09 AND 1.13 and install them both and hope they work -_-
So which ones do we have to download to get the latest?
Cozur: There is alot of lag is some sieges and towns in general. In goldengrove siege the lag is massive, and troops do not move from starting area.
actually my internet is fine, moddb will not let me download from mirror in europe though so i have to download from cali with still fricking 5 hours to go
Go up to the top of the article and select see more, then at the bottom of the article is a patreon link.
Stalin? over 52 million non combat deaths under communism in the USSR? gullags? anyone?
No its not, the graphics are worse, the map is worse, the ammount of content is way less, it is all round no where near the quality of ACOK.
BOOOM shakka lakka!
wooot woooot! Great shiz, if only taleworlds would be as fast and fantastic at bringing out new editions (bannerlord) as Cozur is :P
yeah i have loads of em too, not only that but the fellowship chars act like the native ones instead of having their own scripts. which means that after a month ingame time your fellowship WILL fall apart.
Many other bugs ingame as well.
ist a runtime C++ error that happens, although fracking windows refuses to give the error code. Any and all mods have this problem since the new 1.160 patch that they specially brought out for steam. i have not been able to play any mod past 15 mins.
Appartently on the taleworlds forum the mod designers have to update their exe files or something, but if this is updated according to taleworlds specs, then taleworlds ****** up and made the game pretty much unplayable in single player mod version.
nope did not work for me, any setting at all gave the same damn C++ runtime error, grrr starting to get mightily ******
no, installation is not a problem, playing is though, every time i created a character, and want to continue on into the game, it crashes, stating that its a microsoft visual c++ runtime library error: the application has asked for termination in an odd manner and is shutting down.
will the mod be updated to the 1.160 steam version? cause i do not think it works at all with the steam version.
i've had the same prob, playing the 1.160 steam version, and after char creation it crashes, something to do with runtime requesting termination.
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