Dubstep sucks. Worse than that inbred country garbage.
Dubstep sucks. Worse than that inbred country garbage.
DayZ, Rust, ISS, and of course 7 Days to Die rip off!
XD a terrible game that will never finish and is a failure far worse than The War Z. LMAO!
You should avoid this unstable game. Not worth the $19.99 asking price.
XD Finally a new map, the strongholds they promised over a year ago, and vehicles. LMAO! Took these thieves long enough to do a darn thing.
Steamcommunity.com
(buried)
The game is already out and has been out for some time.
Review
4/10
Nothing ground breaking, new, or fresh. Just another awful zombie game. The combat is terrible and the devs just made a highly unoriginal zombie mod for GTA. That's all it really is, is a GTA zombie mod.
YAY! IT-IS-DEAD! PARRRRTAAAYYYYY! >:D
Lol here's what happens when GTA fans have to decide who get's the last copy at Wal-Mart https://www.youtube.com/watch?v=_3rwhrQq0Zw
First 3D TLOZ game.
In a way I agree but changing the plot to the games wouldn't be a great idea all that much. Due to how many fans Nintendo has, it could end up backlashed and a failed sell of a game. The difference in gameplay is good, beats the 2D pixel, side scrolling platformer.
What this game has needed for quite some time is a gaming overhaul, a new open world level design to go hand in hand with the open world environment. One that is undefined. Undetermined. One to interact with. Not one to complete.
Rockstar spent so much resources on mapping the physical realm when in reality what GTA needs is mapping of a different kind.
The interaction is dated, it is lagging and lagging heavily behind.
Playing Yoga is pointless, having money is pointless, getting tattoos is pointless. These are pointless novelty interactions posing as open world game design. The world around you doesn't evolve, doesn't change, not significantly, not permanently. Not unless you proceed with a predetermined mission. This isn't real time. And your personal choices have no significant meaning.
You can't be a policeman, you can't be a FBI agent catching criminals, a SWAT leader busting criminals, a vigilante killing criminals... a hitman, a warlord, a politician, a mafia boss, a gang leader, choose factions, break factions, double cross friends, make friends, make enemies, spy, defect, disband, destroy.... These real world options are never yours to make. This type of mapping is what Rockstar should have spent some of its world record breaking money on creating.
Instead rejoice. Praise to all.... we have a GTA map that is bigger than all other GTA maps combined. Congratulations!
The problem unbeknown to most you hard rocking gamers out there is that GTA V is merely an expansion of the physical realm.
And while all of you have been screaming for joy, praising the big gigantic map that took 265 million dollars to make, the real failure is that Rockstar refuses to take the next leap in open level game design. You see Rockstar have a billion dollar formula. And GTA is now sitting snug next to the Call Of Duty and EA sports franchise. Refusing to implement new gaming dimensions. GTA V is simply an exercise of tweaking at its best. No matter how much you want to dress up this game with mini-games, side missions, random encounters, car mods, tattoo parlours, clothing stores or property ownership, the reality is that we have played these mission a thousand times before. The game in itself is a dated piece of gaming. The Graphics, the size, the numbers may have been tweaked. Sure, the physical realm of GTA has been enhanced... but the open level design hasn't changed since GTA III from a decade ago.
GTA V as a stand alone game is breathtaking. But its not a stand alone game. Its in fact the 15th instalment of a decade old franchise and when you put things into context, GTA V is a complete failure.
This game is scripted by way of checkpoints. No matter how much you like to think otherwise, the 15 million copies of GTA V sold worldwide will all be completed in the same exact way.
Somewhere along the long line of GTA instalments, this game became a very linear experience. Rockstar continues to tinker and improve storyline and missions and this game just falls further and further under the constraints of predefined waypoints.
One of the best engines out there for fun and educational purposes. I love it!
I know it's not much, but an RTS isn't something simple. You cannot just place a few images and make a game, this isn't Pong! Or some Japanese Visual Novel game. There is A LOT of coding behind it all, and once I get more free time I'll work more. But not all of us are a no life.
Posted the news boss, things are getting interesting.
Twillza
Vince joined
I'm no longer a member of ZE Gamez, not much of a social person, and dub step is terrible. There you now know me. Not fond of zombies they're the WORST idea next to war/shooters. Ants are fascinating creatures to me.