I started making video games in Jr High after drawing them in my notebook with friends through all of gradeschool. When we were kids, we just made ripoffs of Super Mario and Pac-Man, and then one of my friends started to incorporate a lot of Final Fantasy and Zelda. We just drew them on paper and didn't believe we would ever be able to make them real. Then I found Game Maker and started making rip offs of other games, like Yoshi's Island and DK '94 that I made my brother and sister play again and again and again. I was inspired early on by weird games from the Game Maker forums like the LaLaLand series and games by Cactus. My games are a little arcade-y, a little old school, and always a little out there
Today's demos includes a bunch of new features (A shop, removal of the "life" system", 5 worlds to explore) and a TON of bug fixes and refinements.
laugh track: new demo 4-23-16 & progress updates
Working on Laugh Track -- lots of progress has been made!
laugh track - 2/17/16 updates
Work continues on the PC version. I'm having major issues with sound. For some reason, the PC version of Game Maker is refusing to play any of my compressed...
laugh track beta 3 updates and progress
...Unless any of you guys find some bugs! This is the final release of Juniper Hill. Exciting, right! I'm going to be making a longer, better game with...
juniper hill final release - for mac & pc
Finally, version 17 is up and ready to download for both PC and Mac users. Details on what's been updated inside.
yay, version 17 is up!
It's been too long, hasn't it? I've updated the graphics and fixed a lot of bugs in my game, and I'll be uploading new download versions later this week...
update day
This is the introduction to my new game, Juniper Hill. It takes place in a gross landfill, where an anthropomorphic eyeball and his friends live their...
the landfill: juniper hill
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