oh you can, there are tutorials here:
Thewolfteam.org
And the best ever tutorial that I learnt mot from:
oh you can, there are tutorials here:
Thewolfteam.org
And the best ever tutorial that I learnt mot from:
up for some more work soon aqcu?
No, Jenkins dont wanna have a shotgun, so as we are two artist I have to respect his view on this too.
So sorry no shotgun
thx, doing my best.. but I am really bad at textures
the mod is built on ETpub 1.0.0. source and should be playable with etlegacy as far as I know
thx, still need some work though :)
thx, trying my best :)
the pack is sadly useless for us, but development is going great :)
I will have a look at the pack @Kemon, but the mod itself puts the skins on and player have to fight to buy and select them on the right maps..
also added most clans "icon" or "tags" to the rank place on helmet to buy and use.
I am only creating these packs so people can have something to choose from.
Most clans have artists who can make their server one and only so its a bit wierd it isnt used more.
But as I allready have said to acqu, he has to get in shrubbot atleast and banners...
will there be engineers and objectives somewhat the same as Wolfenstein ET?
yes I know this is why I linked them in newspost.
sorry for late reply btw :/
Yes but that is a CS clone, this keeps the gameplay
On our Site you can find tons of content you can use in mapping or modding Wolfenstein Enemy-territory
yea and you...lol
no :)... I loaded the backpack when I made it an placed it somewhat like that
those wings really got creepy.. much more than I belived when texturing them :D
psycho soldier :D
lol those glases looked real cool ingame.
Thumbs up!!
May I use it for my 3d model for wolfenstein enemy territory?
thunder_twt
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