Thank you for your feedback and I'm glad you like it.
I also had the idea of the compromise to see both pupils in the game. I'll have to see how it turns out later.
Thank you for your feedback and I'm glad you like it.
I also had the idea of the compromise to see both pupils in the game. I'll have to see how it turns out later.
If that's supposed to be an alien language, I can't understand it. ;-)
I started developing adventure games in 2006. Composing was added in 2011, but only in small steps. It's not always so easy to find a composer for your game project, especially if you have your own ideas about the music.
Ah, the Spitfire libraries. They are very good, although quite expensive. I also work with Cubase and use a lot of libraries (JAEGER, The Orchestra Complete 2, ProjectSam Essentials 1&2, Cinesamples Horns, Elysium and many more).
Besides my work I try to work on the game and sometimes I get a quick idea for a piece of music. Then I try to implement it quickly and archive the music first.
THEUDO
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