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therex55213
therex55213 - - 14 comments @ NativePARADIGM patch 087 'New Intelligence'

So this contains all the stuff needed from patch 0.86, and I do not need that patch?

Good karma+2 votes
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

If the next update is semi-soon and this is getting fixed in that, I might just wait for the next update, but thank you for giving me the head's up on how to fix it in my own time.

An aside comment, I've noticed that it's actually harder to make the kinetic ammo for the kinetic energy gun than it is to make the gun itself, as the pyre explosive shells simply don't appear in shops from what I've seen. Is this intentional, or is the "pyre" in the name of the shells not actually in the name of the item required, and the kinetic ammo actually only requires normal explosive shells?

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

They take kick damage? Neat. Your issue is not unique, myself and another person below have already commented on the fact that Orc enemies appear to be mostly invulnerable, but I was not aware they are still capable of taking kick damage. Cheers.

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

Huge issue, enemy Orcs appear to be invulnerable to non-area of effect weapons. They still go down to the cheat that damages all opponents, but they seem to not react at all to weapon hits, many not even making hit sounds, let alone block sounds.

Good karma+2 votes
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

thank you for responding, I was holding off converting my companions to heavy shuriken launchers for until this issue was managed. If you would prefer I move future questions, concerns and/or suggestions to a forum of some sort, I can. Keep up the good work.

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

oh nono, I fully understand that the bright garish colors are part of their aesthetic and I do like that, I just think the textures themselves could use some more detail work to better define their look and make them fit the things they're applied to. I love the cyberwolves concept and the neon hues on the aliens, but the way the textures are detailed or laid out on some of them currently makes it look less like the textures were crafted specifically for the items and more that they were just big recurring patterns wrapped on them with no rhyme or reason to how they would line up with the mesh beneath. I fully support what you're trying to do, I like that about this mod, I just think some of the parts still need work to shine. Also, I had another series of questions left unanswered in our last chat line, but understand you don't really have the time, considering you have been popping out updates left and right, so may I ask if there is a more convenient place to ask you questions and voice concerns, where it is more likely for you to see them on your own time? The issue with bullet drop and AI aiming on the energy shuriken launchers is still on my mind.

Good karma+2 votes
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

Woops forgot to log in.

Good karma+2 votes
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

A new concern and two questions:
1) I've uncovered an issue with the Energy Shuriken launchers. Because they suffer either little or no bullet drop, AI units seem to be unable to use them for any range except close, as they are always aiming too far up to hit their target even with very very high energy/magic weapons skill. Is there a way for you to fix this, or is this simply an issue that cannot be fixed due to how the AI works?
2) what weapons in the game are AOE (area of effect)? In fighting the undead lord, I noticed he had some AOE thrown weapons, and was wondering if these are items that can be looted from him, or found elsewhere in stores?
3) Will half-giants be able to wear armor looted from large-sized bosses? The new giant companion seems to have the armor equipped to him scale to his size regardless of what armor it is, and he's enormous, so would it be possible, or is it already possible, for the reverse to be true for armor looted off of larger enemies?

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

Thanks for replying. I cannot recall the name, but do remember that it had Order in the title, looked kinda like smooth black power armor, had better stats than the top-tier cyborg armors at only about 10 weight, and when equipped the top of the leg seemed to go up to where my character's shoulder would go. I suspect it has been removed or its rarity altered in one of the patches/updates since 0.58, the version of the mod I found it in, since I have not seen it once since starting up a new game with the latest version, but IF I do find it again, I will both let you know its full name and whether or not the problem remains. Thank you for your time.

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ PARADIGM WORLDS

There was a problem with the most powerful armors, I think it was called Order Commander armor, or something, being too large for the standard character size and getting warped all to **** when equipped as well as obscuring all forward view. Was this intentional, or was this a bug that was fixed?
Additionally, the barbarian lord armor and one of the more powerful staff weapons seemed to not have meshes.

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ CoMM version 0.6 is out!

For the love of god, what stat to magic weapons base damage off of? Is it Artillery or Archery? I tried to figure it out from the troop trees but, surprise, all troops using magic shooting weapons like staves or light have equal numbers in both skills. Which one is it so I know what to put points into?

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ Game rules

Then you /really/ need to get into contact with Phantasy Calradia, they have a means of teaching all companions spells. Seriously, communication with those who have accomplished before what you are attempting is key to achieving greater success in any field, give them a message and see if they're willing to tell you how they did it.

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ Game rules

Will we be able to teach companions spells in any future versions? Also, have you considered getting into contact with the Phantasy Calradia guys? They have a really solid setup for casting spells non-intrusively, and maybe they could help you guys out on making casting something that can be done without a book taking up the screen.

Good karma+1 vote
therex55213
therex55213 - - 14 comments @ Game rules

Which spells correspond to which numbers? I think maybe placing the number they go with next to their icon, along with their name beneath their image, would be very useful. Additionally, I'm not very familiar with the magic in heroes of might and magic, would it be possible to get a description of what the spells do here, so I can learn about which ones I want to use without lots of trial and error?
Or, have I missed something, and you guys actually have a talesworld forum with all this information?

Good karma+1 vote