The demo was pretty neat. Waiting for the full thing. Good luck lads! If you ever need a British Voice, let me know xD
The demo was pretty neat. Waiting for the full thing. Good luck lads! If you ever need a British Voice, let me know xD
By clicking options button in menu.
Yup. Planning on adding more.
I'm working on it, but ragdoll mod's dev has no plans to improve the migration process. Some things are hardcoded for Chinese Windows and it's real pain in the arse to work with.
Sorry but I don't touch Xash with a barge pole. It's a personal preference after this point, really. My reason is its legality status.
Who is the programmer on this mod? I think he should be the smartest programmer alive or something
I really don't know the original map issues. I've played the entire campaign just before the release and didn't have any issues.
HD/LD conflict is normal and fixed in the next version 0.6.0.
Is source code available?
It is kind of possible; but, even with just normal maps, the models start to stutter a bit (ex. paranoia's rendering). Thus, sorry but this is out of this project's scope for now. Maybe later though...
I don't really know about the fonts issue but I'll try to reproduce if you can give me some other details.
Mirror building is working on framebuffers so because of the half life's weird handling of fbs you have to use borderless fullscreen mode for it.
HD models are not yet supported, like I said in the article.
I also don't know about the barney textures, I'll look into that.
Lastly, yes. It's not stable yet and thats why its not in its 1.0 version. We're still in a kind of early access state.
You should enable windowed mode in video settings and use the borderless mode. The setting is located in the "Advanced" tab.
Testing is free mate! I've tested with various models and it was pretty neat. I suggest you test it too and see for yourself. A custom compiler with Fullbright flag is also included in the description.
I don't have plans explicitly for Xash support but If it works, then it works.
I'm working on it but ragdoll mod's dev has no plans for making the migration process any better
Sorry, but I can't port every single mod to use Spirinity. This is a mod base for modders to base their mods so its the modders' choice/job to base their mod or not
No worries at all! I'm getting ready to push another update. Stay tuned.
Nope. This works in Steam Half-Life so its built on x86
Sorry but since Sven's source code is not available, I can't :/
I did not test it and I don't plan to, because of the HLSDK license. Sorry :/
It's for showing texture replacements.
Check the "gfx\textures\texture_flags.txt"
Nope. I've already got too much hassle in my hands about this mod. Sorry :/
I used translation service, so I may be wrong but I think you're asking about the flag.
The flag here is a mixed flag.
Half of it is the old flag of the New Mexico state, which is the place where the Black Mesa is.
The other half is the Scotland flag, which is the main character's homeland.
TheFranticDreamer
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