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I am an italian anarco-syndicalist, with a stupid and really sad ^^ passion for some, few - very few - video-games, especially if they can be changed, modded. Between a revolt and the other (in the head or in the streets), between a readings and the other, willingly I lose a few hours with a games that amuses me. [And... I'm sorry guys, I do not speak English, I know just a few words and the most common and easiest syntactic structure :L ].

Comment History  (0 - 30 of 34)
Teseo
Teseo - - 34 comments @ Body Health System reworked 0.4

Yep, I've disabled the old one now... everything seems to work fine.

P.S.
However, the ammo icon in the hud has moved back to the right... and if it weren't for the habit of seeing it on the left, next to the silhouette, it wouldn't (and isn't) actually a big problem.

Good karma+1 vote
Teseo
Teseo - - 34 comments @ RE:PACK Tushkano 1.0

I activated it - along with the diabolic tushkano soundmod from TheTazDJ - but I haven't encountered a Tushkano yet. As soon as that happens I'll let you know if - at least for me - it works in Vanilla ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Body Health System reworked 0.4

So far it works well (at least I think... I'm a bit of a dork sometimes), even better with the latest update, which brought back the ammo icon in the hud from right to left, as it was in bhs - bhs that I didn't disable... since the only negative effect which I recognize (let's say, that I've noticed so far) is the smaller and practically invisible silhouette of bhs in the hud under the similar and a little larger silhouette of this mod. Precisely because the silhouette is in fact almost invisible I have not disabled bhs, and if only because I fear that otherwise problems would arise that would force me to look for patches for bhs in the other mods... ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Project TV

Damn, that would be awesome!
In the meantime I'll try this nice mod ^^

Good karma+4 votes
Teseo
Teseo - - 34 comments @ RE:PACK Tushkano 1.0

Has anyone tried this in Vanilla? (Otherwise - I downloaded it - I'll try it tomorrow).

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Chiappa Rhino 60DS revolver v.1.4

Moreover, "chiappa" in Italian, in the register, let's say, low, means buttock ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Changing gamma and brightness hadn't changed anything for me. Better for you ^^ I only solved it in the way described.

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Anomaly Subtitles v0.6.2

Thank you. In any case I will wait - we will wait - as long as the repair requires (I have an enormous esteem for those like you that continually enrich this splendid "game").

Good karma+4 votes
Teseo
Teseo - - 34 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I solved the same problem (after attempting the 'impossible') by manually installing Enhanced_Shaders_Color_Grading, ShaderDrivenScopes, Beefs_NVGs, ScreenSpaceShaders, Atmospherics (following the procedure carefully), and then using MO2 to have all the other modifications active. It works (the NVGs will also start working again ^^).

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Anomaly Subtitles v0.6.2

In a few hours... damn, this makes me proud to have copied the log (because this mod, for a person who doesn't speak Russian and loves Anomaly a lot, is a great great mod ^^).

Good karma+5 votes
Teseo
Teseo - - 34 comments @ Anomaly Subtitles v0.6.2

For the moment I disable the modification -.-

Good karma+2 votes
Teseo
Teseo - - 34 comments @ Anomaly Subtitles v0.6.2

From time to time, when I approach the merchants (so far it has happened to me in Zaton, approaching the merchant, Nimble, in the ship, and in Jupiter, from, what's the merchant's name, Ashot?), as soon as he speaks the game crashes.

Fatal Error
Expression : <no espression>
Function : CScriptEngine::lua_pcall_failed
File
D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 :[Lua] c:/my anomaly\gamedata\scripts\subtitles_ui.script(257) :display_subtitles
LUA error: c:/my anomaly\gamedata\scripts\subtitles_ui.script:257: attempt to call a nil value

(I copied by hand, I hope I transcribed everything without typing errors ^^).

Good karma+2 votes
Teseo
Teseo - - 34 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Disable MBTT_1.1 if you have installed it (that mod 'corrupts' the terrain display).

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Anomaly Subtitles v0.6.2

I try it! (Too good to be true o_O ^^).

Good karma+4 votes
Teseo
Teseo - - 34 comments @ Dark signal stand alone weapon audio

I like it a lot, except that I often hear shooting (loud, close to me, with a silenced machine gun) while there is no one shooting near me, and these shots seem... as if... they were caused by my movements (I'm not sure eh). This happens frequently and is too annoying to keep the change active -.-

Good karma+2 votes
Teseo
Teseo - - 34 comments @ 🌺[1.5.2 DLTX] Footsies v2🌺

You're right, but the price of doing without this mod (at this point, fantastic) is finding yourself a few meters away from mutants or enemies who also come running; therefore... ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Damn, SSS makes Anomaly look overwhelmingly beautiful... thanks :)

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Chiappa Rhino 60DS revolver v.1.4

The Mateba MTR-8 is less known but has a very strange shape, it would also be a great success I think.
Mine are solicitations without aggression, eh :)

(At the author of the beautiful 'Literally You In Drive', given the similarity of the NPC with the actor Ryan Gosling, I suggested the creation of a mod that introduces the three characters of Tarkovsky's film "Stalker" in the game: the Stalker the Writer and the Scientist - I came to Stalker Anomaly out of love for that film, and despite not being a gamer I ended up falling in love with this game: wandering around the Zone with those three characters would be overwhelming. These are just things thrown out there, without any pretense ^^).

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Chiappa Rhino 60DS revolver v.1.4

A questo punto metti anche la Mateba (basterebbe moddificare 'n pochetto questa) che a potere evocativo non ha eguali nella dimensione "spettacolare" ^^

At this point also add the Mateba (it would be enough to modify this a little), which has no rivals in terms of evocative power.
What we see here is truly remarkable, congratulations; I'll try it now.
A hug ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Dynamic Mutants v1.42

The modification is very beautiful. Meeting the neutral fauna (foxes, wolfdogs, chickens) is really very pleasant, and the many new mutants are a nice surprise (I enjoy watching them fight each other). But I'm not interested in continually clashing with mutants as the modification dictates. However, I would really like a mod that only counts neutral fauna.
A hug.

Good karma+1 vote
Teseo
Teseo - - 34 comments @ [1.5.2] BAS SMOL AK FIXES, FDDA ARM WAVING FIX, REANIMATION

I went crazy with this thing before realizing that it 'only' affected the weapon I used, and not knowing how to fix it. I think I love you, I love you deeply ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ [1.5.2] BAS SMOL AK FIXES, FDDA ARM WAVING FIX, REANIMATION

I went crazy with this thing before realizing that it 'only' affected the weapon I used, and not knowing how to fix it. I think I love you, I love you deeply ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Beef's NVG, Improved (upd. 5)

Damn, thanks for the directions, you're very kind. Of course the combination of modifications loaded by each one of us makes this very complicated. The "blackout" thing has been resolved, but now the night vision doesn't work at all (and I also tried disabling both, Heatvision and the patch - thanks for that -, as well as your modification, in different combinations of uploding: yours and not heatvision, heatvision+patch and not yours, without them all, each time deleting the shaders, but nothing, the night vision no longer works; beefs - like yours mod - of course it's after EnhancedShadersColorGrading and before ShaderDrivenScopes2d, ScreenSpaceShaders and Atmospherics; nh, I don't understand...).

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Beef's NVG, Improved (upd. 5)

I'm already going crazy because I can't fix the animations of turning on the lamp in my head which have gone crazy (the arms quickly go up in vain before carrying out the correct action; a mess...).

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Beef's NVG, Improved (upd. 5)

When I load the game with this mod active everything goes dark except the hud. I had to turn it off (I'm not a geek).
-.-

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Literally You In Drive v1.1.2

Really nice (very very nice). I loaded it, but I was away from Agroprom and continued my things. In fact, I had forgotten about it and when I met him on a mission to Agroprom the surprise in meeting him was very sweet. Later he got killed by a pseudogiant. He had a gun (a revolver, but with the shape like a Blade Runner gun ^^) that I always carry with me now.
The resemblance to the actor is truly remarkable, congratulations: I thought... if I were capable there are at least two characters I would include in the game: the stalker and the writer of the Tarkovskij's film ^^ (also, wanting, the scientist); hanging around the Zone with this three caracter would be amazing, maybe overwhelming :)
(I think it would become one of the most loved modifications among those - like me - who approached Anomaly for the film rather than because they are gamers - actually I'm not, yet I'm in love with Anomaly).

Good karma+2 votes
Teseo
Teseo - - 34 comments @ Atmospherics | ANOMALY - GAMMA - EFP

I tried and tried following your instructions - I mean the instructions in the video -, finally it worked. Thank you bro. A hug ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Atmospherics | ANOMALY - GAMMA - EFP

Damn, it all works, but I can't get the puddles to appear (which are a notable sight in the mod). I did many different tests (but let's be clear, I'm a poor "nub" at these things) (I reinstalled ScreenSpaceShaders with the essentials, with some, with all the options - not the ice one - but nothing), many different tests rudimentary, but I couldn't get the puddles to appear (but I hear footsteps on the water in the puddles and I see the surfaces of buildings etc. wet).
I put the mods in the prescribed order before all the others differents mods, after all the others. I do not know how to do...

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Exosuit Differences V2 (READ DESCRIPTION!)

Fantastica Mod. Grazie.
Fantastic Mod. Thanks ^^

Good karma+1 vote
Teseo
Teseo - - 34 comments @ Localizzazione Italiana Completa - [IT] Texts for Anomaly

Grazie. Ti voglio bene ^^

Good karma+1 vote