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I began my career in game development rather humbly- I became engrossed with the WarCraft 2 Map Editor. When WarCraft 3 released, I quickly jumped into its World Editor, just screwing around mostly. Eventually, I created more serious maps, beginning with WarCraft Maul: Remade. It was a fairly simple endeavor which reconfigured the existing races and added new ones. I followed the first release up with three more, each adding more races and rebalancing existing races. Unfortunately, I did not protect any of these, and thus many new versions popped-up in my name which I did not create (anything above 1.3 is not mine). Nevertheless, I worked-on a Footmen Wars-like map, Balance Wars, and also made WinterMaul: Remade. Balance Wars was the best and most unique, imo. I then moved-on to lead the Great Troll War Mod and the Air Power Mod, which both ultimately faltered, but which have been succeeded by Wartide (formerly the SA Game). It is that project which now has my full attention.

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Report RSS PG-88 Modeled Concept (view original)
PG-88 Modeled Concept
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Description

The PG-88 is essentially an extremely powerful, long-range rail gun. Its purpose is to take down enemy aircraft and to provide cover to incoming dropships and other Protectorate craft entering atmosphere by firing into space and targeting enemies there. The PG-88 can do this because it fires projectiles so far at such extremely high velocities that it maintains an unmatched degree of accuracy, despite its gargantuan size. Its barrels (two of them for increased firing rate/better cooling) are divided into multiple sections to allow the PG-88 to adapt to differing planets (more barrels = higher projectile velocity = greater range). PG-88's are found either in Protector Gun Emplacements or on Protectorate structures, guarding the skies and space. Modeled concept by WarGiant