omg thank you for this !!!
omg thank you for this !!!
oh thank you for this !!!
Ah dude thank you for this !! It's the little touches that add so much to a playthough now we can write our stories from the very beginning , thank you !!!
This looks like it should have been a starting option in the first place , cheers for making this.
oh nice idea to boil away the impurities in case you don't have Akvatabs.
yup your right i sorted it , the mod other told me how to merge as it was interfering with my existing craft.ltx but now i can survive in a truly terrifying zone ( loving your random spawns :) )hunt and cook my food and now i can re fill my canteens , sheer bliss !!
(my conflict was groks craft and repair overhaul)
ok thank you ill see if i can work it out in a bit thank you for prompt reply , just tried you mod and it works great !! just need to fix my crafting now....
Edit: sorted it thank you your advice ! just a case of copying last two lines over to my existing craft.ltx as you said , again thank you for this immersion adding mod :)
Hi still enjoying the mod by the way , just seen this Moddb.com
and wondered if you'd be able to implement something similar or maybe advice me how to achieve compatibility with this and others etc etc
again thank you for your hard work
Hi really like the sound of this mod goes well with survival gameplay but seems to cause issues with crafting overhaul mods ? any chance of a patch ? for groks craft and repair /trader overhaul and attachment overhaul please oh also seems to conflict with ammo maker ?
yes i know i'm asking a lot and i'm sorry i dont know how to merge files properly yet and dont currently have time to learn.
thank you
Hi i like the sound of this mod , but could I ask if you could provide a compatibility patch for 'radiation overhaul' please ? both files alter actor sleep i think.
Thank you , and happy stalking.
No leave it as it is :) if people don't want random don't check that box lol , but up to you your mod etc etc , but i like you love those random encounters.
happy stalking
Just wanted to say that running into a pseudogiant in the Corden ( just after stepping out of the rookie village ) was suitably terrifying !! Run away.....
Thank you ! re downloading now, new game required or save compatible ?
thank you for the prompt reply :) i shall try your temp solution and re awaken the Monolith albeit temporarily haha.
good look finding a solution for this issue , again i thank you for your commitment to the zone !
Hi , great mod really enjoying messing with settings , however i just noticed that if you disable a faction you can still get a quest to bring a random stalker those patches . i.e i disabled monolith and spoke to a stalker and got asked for 11 monolith patches ? any idea's please .
This could be todo with the 'talk to anyone' mod but i'm not sure ,
i like that mod with this though as it gives more scope to get little quests when there are no bases etc etc.
anyway again great mod please keep up the good work :)
Oh Wow , not only do you make this mod play nice with others , Now I log in to find scope cycling as well.
Man your a credit to the Zone !
Ah i see thank you for the clarification.
Oh could you make an option in your new look SMR to keep faction leaders in ? so as to be compatible with the IGI tasks packs and things I don't care about the story mode anymore ( completed way to many times than is healthy lol ) but in my last iron man/freeplay run i was really enjoying the extra little tasks scout here / clear the area etc.
just be sure to be compatible with groks and asrzi's stuff please :)
thank you again for you work
Edit : I'm tired and just re read your reply and got the bit about factions staying in , your a legend
Well since i'm really enjoying your survival mod i'll install and run around in game for a few days and see what happens :)
Honestly with your mod and a few choice others rad overhaul and all of Arszi's scary **** and some dynamic mutants thrown in i'm having a great time ( hiding in a tower scrounging for ammo lmao )
Happy stalking
So this will cause more pop or less ? or just make the pop what it should be ? what isn't spawning or what extra is spawning ? i'm confused but really enjoying your MODS :)
Awesome mod idea , thank you for this :) finally my companions can 'go dark' and maybe just maybe not get me killed this time ;)
Hey Grok ,
Not sure if this error is from this your GBO mod or something else but ' bonechain calculate ' sounds like yours ;) ( sorry if i'm mistaken ) any help gratefully apricated.
FATAL ERROR
[error]Expression : ParentID != BI_NONE
[error]Function : CKinematics::BoneChain_Calculate
[error]File : ..\xrRender\SkeletonRigid.cpp
[error]Line : 230
[error]Description : assertion failed
just had this error twice in same place in dark valley a loner seemed to be shooting at a zombie at the time. not sure if this info useful or not.
You need to use post heal items , they are the ones with the blue effect dots in the item description i.e glucose shots or Yadulin .
It works !!! Thank you for this. and so quickly too :)
happy stalking !!
Ah ty and no worries if it/s not possible , the mod I mean is this one Moddb.com .
I think it as they both alter keybinds but I have no idea how to merge stuff so any help advice welcome and apricated :)
Can i ask if there is a way to have this mod and the quick knife attack mod together ?
Any known mod conflicts or merges needed ?
And nice idea for a mod by the way i was always slightly puzzled by some of the default weights in game.
ty , re downloading now :)
This is what I've been waiting for , if this works you get a 10/10 my dude.
trying now ..... thats acually pretty cool ;) just a shame you take the joint out of a packet , maybe you could just have animate without that ?
but mate fantastic mod.
thank you for the prompt reply :) , have already checked out the readme , ty all working well so far. thanks again for posting this.
Any conflicts with other radio addons ? or can this be added on top top give more stations etc?
tenacious79
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