This mod is pretty cool, but bots could be significantly improved. Something as simple as making them destroy crates on contact and starting out with a pistol and some ammo would already make them very worthy opponents.
For navigation, there's not much that can be done, but my TDBots do have waypointing support: Zandronum.com
I really doubt anything can be done to avoid them walking into the danger zone though, but I'll try investigating to see if they could be removed if they detect they are in there. If you don't mind I could write support myself as long as you are willing to merge the changes into the main project for easier updating (I promise they aren't intrusive, and can be removed easily and quickly if needed).
Also, as skdursh mentioned, I made a DUBG mod myself long ago, and if you could change something to make it a bit more obvious that they aren't the same mod, I would be very thankful. Even a suggestion so I can change the name would be acceptable too.
EDIT: ACS code is closed source and obfuscated on top of that, helping out became much harder :/
TDRR
joined
I make doom mods and other junk, check em' out at forums(dot)zdoom(dot)org!