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Comment History
Szasz
Szasz - - 26 comments @ SW:WT v1.67

Yes! This is how a discontinued project should spin off, huge salute to the developers.
The ship parking and hitchhiking system despite being console-based is pure awesomeness and the 'help' commands tell the player everything they need to know how to use them.
Probably the best and surely is the only balanced mod for Freelancer. Can even support 1920x1080 which is a nice surprise as custom resolutions weren't common in 2011. Hard to believe it is based on DirectX 8, it looks so nice and much much better than the original Freelancer.

Good karma+2 votes
Szasz
Szasz - - 26 comments @ UT2004 Rebalanced Weapons

It conflicts with Explosive Ammo. (http://www.christopherschultz.net/projects/ut2k4)

*sadface*

Trigger on hit assault grenade is really a good idea, though.

For compatibility reasons I would be happy with a simple higher damage for low-tier weapons mutator. Or some solution that does not mess with ammunition. Because if someone is doing that, one could also implement damage-over-time for biosludge for the fun, right?

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Relic Madness

Unlike any other UT3 mod this one does not seem to work with the -nohomedir option.
Too bad it is a choice between relics and not having to input the CD key at every launch.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Shattered Worlds:War-torn

Never mind. Got the single player version working.
If anyone knows how to spawn the hidden weapons like Codename: Ramirez please let me know.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Shattered Worlds:War-torn

Not to mention it was buggy in multi and did not support single player.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Shattered Worlds:War-torn

Is there a server available? Low ping preferred.

I tested countless mods for Freelancer and I got back to this one, it is simply the best. Shadow of Fear was almost okay, the setting was a bit darker which is good for space and the seed tweaking was better, lighter ships for example had double thrusters, but the models and characters are well punk and graphic effects were overkill. (E.g. thruster trails kept going in front of the ship when I stopped.)

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Forged Alliance Enhanced Campaign AI

Just for the record:
I've been using TF campaign mod enabler with various mods for years now, the Megalith not spawning thing only appeared with this enhanced campaign.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ UEF Experimental Flying Fortress

Depends on scale but it does really remind me of the Freespace 2 fighter GTF Loki or the bomber GTB Zeus.
May even have more resemblance to a topdown space shooter's player-ship, I just can't come up with its name.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ In first time the USA

Ooh, that one's pretty banged up!

Good karma+2 votes
Szasz
Szasz - - 26 comments @ Forged Alliance Enhanced Campaign AI

Erhm, yes.

The mod pretty much broke Mind Games mission for me too.
No cutscene or dialog after Hex5 blows up, area restrictions are still in place, units are pouring from north but there is no way to attack them. So I could not find out Rhiza's big help in the end :(. What is it?

Shame though, I liked most aspects of this conversion.
It is a very nice effort to turn the not so bad campaign into outright pleasant and satisfying it adds a lot to the feeling that the player is faring an organized war. Differently preset scenarios which feel generally more right. Dunno how did you do that, but now the AI is literally doing something!
Mission 2 is easier to start with that extra mass deposit at your stating loc, well done. However the initial loyalist base single handedly repels the attack so it's weird why did they need you to gate in.
Able to direct Rhiza's Colossus anywhere during the saving of the pricess is outmost fun.

If you are going to get rid of what makes no sense then I'm suggesting revising Meltdown and Mind Games (mission 4&5).
Mission 4 is no biggie because the dialog says "Both commanders are on planet and the op is a go" (and you find yourself there with Dotya and James), so I just pretended that James was sent there previously. But whhat if you'd change his vehicle to a SACU?
I can't remember what's wrong with Mind games, but it's outright stupid.

I'm using Blackops mods during campaign, do you?
I'm gonna try the fix Oaks mentioned but it would be just cleaner if it could be implemented in the original campaign enhancer.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ UEF T1 Point Defense updated

Psps: stupid 5 minutes edit rule.
So when it comes to factories that should be upgradable to shielded versions you need to add a new unit with new ID that will be actually an exact copy of the original factory except the shield related rows. For flawless operation you should also make upgrade options for the shielded version making the following options available:
- revert back to the original version of the factory (less desired)
- upgrade to a higher tier factory
Speaking of all these stuff made me realise that this is an interesting issue and is worth implementing it.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ UEF T1 Point Defense updated

Ps: adding a shield to a building is not that difficult.
You just need to take a unit/building's .bp file and add the corresponding rows to let the game know it will be a shielded object.
Personal shields are complicated but I've already made a mod this way bubble-shielding non-UEF dropships. (The result needed some tweaking to shield radius but overall it was quite satisfying.)

Good karma+1 vote
Szasz
Szasz - - 26 comments @ UEF T1 Point Defense updated

My favorite race is Cybran and I was always distressed by the fact that Cybran shields are just underpowered. I've been searching for good shield mods for ages and it is time to share my experience with you.
I've only come across with 2 well working high tech shield mods: Supreme Shields and Square Shields.
Square Shields was made merely for fun but Supreme Shields actually acts as a t4 shield mod for every faction capable of stopping about 3-4 T3 artillery with ease but not enough to withstand an experimental (a Fatboy needs a little more time to penetrate the shield, however this feels okay considering it's much larger range) and the building itself takes a 4x4 place (like a t3 reactor) has about 6K health and a running cost of 3500 energy/sec and is vulnerable to bombing runs (big shield radius allows planes to fly in and drop bombs on it) and it has a strategic missile sized explosion upon destruction.
In my opinion it is still somewhat overpowered because a single one ultimately protects you from any tactical missile attack. Blackops has a nice mod that adds a t3 tactical missile silo but only for Aeon.
As of 2013 Supreme Shields is removed from FilePlanet, but for a limited time interval you can still find it on my personal FA mod collection at www.szabolcs.comuf.com

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Shattered Worlds:War-torn

Wow, this mod really rocks in single player!
Finally there is a balance between nations, Juni does not seem underpowered during the campaign (she's sitting in a superiority fighter after all) and leveling, so campaign progress works like charm.
Battles are great and moments that supposed to be tough, are tough now. And when I say tough I mean really tough (like escaping from Liberty with the whole navy in your ***).

The only dark cloud on the sky is that Tokagi's transport is being destroyed any time I approach it closer than about 5 or 6 clicks and that's a mission failure.
Any ideas how to get around that?

Good karma+1 vote
Szasz
Szasz - - 26 comments @ SW:WT Freelancer SP Campaign Compatable Client

In what does this differ from eg. the 1.64 multiplayer version? I know that the button shows some "non-compatible" label but it is possible to click on it and the campaign with all cutscenes and stuff is working. Just the regular ships are swapped with the multiplayer ones.

Good karma+2 votes
Szasz
Szasz - - 26 comments @ Shattered Worlds:War-torn

It is a shame that this mod is dying.
I found this the most superior mod for Freelancer. The balancing scheme for ships is a brilliant idea (allowing different top speeds was my favorite part), changing the weapon classes was also a genuine work. What was achieved here was unique - you could play whatever craft you liked, there was no best choice. The new models are simply amazing, graphics are super.
Several years ago I did a lot of searching for the most mature FL mod and this feeled the most complete. Even back then it was hard to find not to mention nowadays, a google search for "freelancer mods" is not enough. Shattered Worlds could use much more advertising.
Even now I like the look of Freelancer, its engine is good and it is hard to believe it never became a big hit or it has never finished. So what the heck are people playing nowadays?

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Half-Life : MMod

Found it.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ DO NOT DOWNLOAD PLEASE [ Extremely Outdated ] Half-Life : MMod v1.0

Unticking "More gib" in the server options the game ALWAYS crashes when a player (or bot) dies. After that it's no use turning "More gib" back on, the game will crash at every death. Had to delete and reinstall the mod. (Just recreated this bug.)
Noticed an other one, but it's no biggie: Gauss' spinning sound doesn't stop when overcharged and backfire. The sound will stop if a charged shot is shot.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Half-Life : MMod

I forgot to log on...

Good karma+1 vote
Szasz
Szasz - - 26 comments @ New Shivan Light Bomber

I'm afraid because it's dead. :(

Good karma+1 vote
Szasz
Szasz - - 26 comments @ [ Outdated v1.0 ] First Person Body

Can it be enabled in multiplayer? It would add a lot more naturalistic feel IMHO.

Good karma+2 votes
Szasz
Szasz - - 26 comments @ WIP - Lab Hub

Looks really promising.
I'm sure The Core will be a welcome addition to Half-Life mods.
I would definately give it a try as I still like to play HL1, however I'm pretty bored with the original campaign.
I have to say the screenshots shows some serious detail, in my opinion you made a miracle with this old engine, very well done so far.
Yes, we don't need no SSAO and other resource-hungry fancy stuff to make a game good-looking!

Good karma+3 votes
Szasz
Szasz - - 26 comments @ Earth Defense

I really would like to have a statusupdate if this game is still under work.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Shivan corvette 3

You guys truly feel the universe of Descent: Freespace. This texturing reminds me that stupid heavy security robot in Descent 1 (Ouch!). Looks nice.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ Mission 6, GVC Naunet class cruiser in action

This is exactly how I imagined a Vasudan hull. Amazing work.

Good karma+1 vote
Szasz
Szasz - - 26 comments @ MP-Tropics with Bots Version 1.1

Maybe I am too stupid, but i get the following messege when i try to copy the map files to the folder "tribes vengeance\content\maps\" :

Cannot copy MP-IsleBots_V11: Acces denied.

Make sure the disk is not full or write-protected and that the file is not currently in use.

The partition that contains the game still have 15 gigs free and i cant remove the write protection from the folder "maps". When I try i get this messege again.
To solve this i tried to copy the files in Windows Safe mode, but the problem still exists.
Then I made a boot cd with Nero 7 to copy the files outside from Windows, but it was not perfect, because the keyboard did not work.
Help? Anyone?

Good karma+1 vote