I've been designing and constructing games for 12 years now and have experience in modelling, animating, texturing, programming, story design and level design. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages. I love procedural generation, open-world gameplay and sci-fi and fantasy genres.
AU: Abandon is almost finished, in this article I comment on some of the things I've learned from the project.
almost there
What is AU: Abandon, how does it work and where is it going to go from here?
introducing au: abandon
After recieving user feedback I've set to work on resizing the screen of Tumball so that it better fits the computer.
high definition update
There are some things yet to do. And initial feedback has already given me incentive to change things.
future updates
I'm coming back to Nine Blade again! But much will change as I wish to redesign the idea.
things that are happening now.
A brief recap of what Tumball used to be and the journey it went through to become what it is now.
3 days - tumball and its history
Tumball will be released on Desura in 5 days! I quickly outline the events leading up to the 11th.
5 days until release
Completely redesigned the graphics of Rebound, and as the style has changed it has changed name (to Tumball) and now has a small story.
huge graphical overhaul
A short overview of Rebound and its contents as well as some information about the currently open beta!
introducing rebound
Sorry about not updating here recently... I know it's been a long time.
hey, long time no update!
Why have I called my game game Nine Blade?... Well it's sort of obvious, but I thought I'd explain it none-the-less :P
why nine blade? (gameplay)
Elements of the Tiny Terra design weren't working as desired...
tiny terra postponed... new project starting
A short news article to fill the gap on my front page.
filling the void, with hair.
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