It's pretty much "On Hold" because I and my friends have very low motivation to mod for Anomaly.
It's pretty much "On Hold" because I and my friends have very low motivation to mod for Anomaly.
Yep, just realized RAZE does not use some features that NBlood has, including code for custom monsters, seems this mod is for NBlood only.
I'm not sure if RAZE devs have any plans to add custom monster support or so.
Your Nali powers are probably dampened by invaders again, those damn Skaarj
Yeah, but you'll have to extract the zip file so you can get the "EVICTION" folder, then zip that folder up again and move it to RAZE.
Do you use Blindside's Animations? That might be the cause, I have no problems on my end and from some other people I've asked they also have it fine.
Funnily enough, True Stalker's meshes are pretty much modified stock meshes with some having custom faces, it's well-made, but...
Texture-wise, they STILL use the same ugly "painted normal map" instead of the properly baked normal maps that something like FVM uses.
Drives me crazy with that inconsistency.
Anyway, I did try to acquire some True Stalker meshes and textures for investigation and all that, but I never got to extract it, I guess they use some kind of encryption just like what Gunslinger uses.
Didn't have much time or motivation to try to find a depacker that works with True Stalker.
Hello, the problem you have is not caused by FVM, furthermore this "stalker_do_balon_4" is not even in Anomaly's vanilla files at all.
It's likely you have this from another mod, something is making a "stalker_do_balon_4" entity spawn in the game, but because you don't have the model, the game crashes.
I'd check the mods and debug what might be causing the problem. Again, FVM is guaranteed to NOT be the cause, it might be Duxmod but I also doubt it, Dux made sure his mod wouldn't get crashes, still worth a try though.
One way you can fix it is go to your Anomaly gamedata, then meshes/actors/stalker_dolg, in there, pick any of the "stalker_do_balon_X" models, make a copy in the very same folder and then rename it to "stalker_do_balon_4", this will at least make sure the model spawns and hopefully avoid a crash.
EDIT: More likely than not, your problem is HD Models, I'm assuming you've deleted it in favour of FVM, in which case, the fix is either a new game or follow the above instructions.
Love the Helix, he's basically the Overlord in the Air, even got the same voice acting style.
Fantastic, always nice to hear people change the mod (LUV in this case) themselves instead of asking the author to do it. Enjoy!
Thanks, your screenshots are always a pleasure to have :)
It's time to kick Alien butts and drink gasoline...But I'm all out of Aliens, so I'll resort to burning Demons alive.
Duke it out in Doom, or get off our Earth, you Alien bastards!
Yeah, because he's actually a Bandit that's apparently located within the Loners' mesh folder.
Check in configs/gameplay for the file "character_desc_general_bandit", you'll find it there.
It's already done, called Fixed Vanilla Models: Moddb.com
Unless you mean if I'm working on another pack that does the same or more, nope, I have no plans for it either.
Thanks for the report, I have made a hotfix with this information, you can read the changelog here:
UPDATE 6 HOTFIX 1, 27-3-2024
- Fixed the Military Berill having black visors. (Thanks to "Duty_Guy" for the report)
- Fixed the "Soldier with SKAT Helmet" being completely broken texture-wise and having smoothing errors. (Thanks to "Duty_Guy" for the report)
- Fixed "act_soldier_5x_beret" variants having mismatched textures as well as using an older, uglier Normal Map. (Thanks to "Duty_Guy" for the report)
[DONATION LINK]
If you feel generous, please give donations to this link:
Ko-fi.com
[F.A.Q.]
- "Why is this mod separated from the main mod itself?"
For one perfect reason: FVM has a strict code against using third-party models of any kind. Even if it's good, it should not be part of FVM itself.
So with that in mind, I have it separated from the main mod itself.
- "Is this compatible with Duxmod, ****?"
Yes. Any conflicts are probably from the helmet textures, which you can easily ignore.
You might want to put PS6/Aztec Overhaul at the bottom of the load list.
- "What about the icons?"
Maybe Cr3pis or Maid are willing to make them.
[REQUIRED MOD]
Fixed Vanilla Models - Moddb.com
[RECOMMENDED MODS]
Nosorog Overhaul (Part of FVM) - Moddb.com
Enhanced Shaders - Moddb.com
Alternative Clear Sky Variants - Moddb.com
Dux's Innumerable Character Kit - Moddb.com****
(Load order should be...****, FVM, NO)
[CHANGELOG]
None yet.
"trader_autoinject" is a file that's shared between mods, doesn't matter if you use it from PPP or BaS, it should work for both, so don't worry about it.
Although you might wanna replace it with BaS if they actually did modify it.
I should be able to make a hotfix, however...I don't have any "stalker_soldier5" myself, unless it's "stalker_soldier5a" which is a SKAT, or one of those that end with a letter then "_beret".
"stalker_soldier_voenny" is a very crappy model I don't want to work with, I remove it with the mod LUV, I might at the very least fix the smoothing though, we'll see.
Yeah, there will be conflicts though and I consider FVM more "finished".
Load FVM last if you want all the changes from it instead of Duxmod, or viceversa.
It's on the works right now, after this FVM update I now have more time to do FAM.
In case you can't use pastebin for whatever reason:
UPDATE 6, 23-3-2024
RENEGADES OVERHAUL!
Renegades are finally finished, all models have been fully remade.
* "Renegade LC Suit" Variant 1 is now more 'casual wear', using an orange-decorated hoodie, denim pants and the armour is taken from a Mercenary's corpse, also showing wear&tear;. His Gasmask variant is a mere half-mask.
* "Renegade LC Suit" Variant 2 is a slightly more professional variant compared to the first, with teal pants, camouflaged hoodie and hood and darker, less torn torso armour. His Gasmask variant uses the older GP-5.
* "Renegade LC Suit" Variant 3 is a fully camouflaged variant that the "Army Deserters" use with their spraypainted Berill torso armour. His Gasmask variant is a slightly more unique Merc variant.
- "Army Deserters" are slightly unique in the fact that they have the faces of the Military and some equipment, however, they should still be very easy to differ.
BERILLS REDONE!
All Berill variants have been finally revised, including major enhancements, such as...
- "Berill-5" and "Berill-5M" have improved Normal and Specular Maps.
- "Bandit Berill" is now similar to the "LC Bandit Alternative", it has casual wear such as denim jeans and black hoodie, with the helmet having a darker brown-gray camo and the armour being Bandit Brown.
- "Duty Berill" is now similar to the SKAT variants, but still having a unique appearance; Uses Red&Gray; camo, has red decorations for the armour and misc and has red plates on the armour.
- "Mercenary Berill" now uses the Guardian of Freedom as base, having Blue highlights and Grey base colour and had the mesh OVERHAULED to use the Berill Armour and Helmet but keeping the LC Clothing.
SIN Overhaul got updated:
- A new model is used for the "Exoskeleton", it now uses a broken and cultist-painted gasmask.
- "Chernobog", the Leader, now uses a much better and more unique Exoskeleton texture as well as now has his face improved by using a much better fitting one, with a nice "scare" to it.
- "Dazhbog", the Technician, had a bad Normal Map. It has been updated.
- "Stribog" has been updated so he's consistent with the new Trenchcoat variants.
- "Drekavac" now uses the 'old' Exoskeleton, which is the face exposed with sadistic wires.
- Fixed a bad Normal Map that the new Trenchcoat variants were using.
Now for the others...
- "Monolith STS" has a much better Normal Map now.
- "Monolith SEVA" has a much better Normal Map now. Also fixed consistency errors, such as...Urban camouflage when there should be SEVA suit and a bag instead of a tube texture from the back.
- "Renegade SEVA" has a much better Normal Map now.
- "Clear Sky SEVA" Variant 1 has a much better Normal Map now.
- "UNISG SEVA" has a much better Normal Map now.
- "Wind of Freedom" has a much better Normal Map now.
- "Soldier Uniform" had its textures slightly improved and all use their own individual properly baked Normal Maps.
- "Guardian of Freedom" now uses its own proper, baked Normal Map.
- All "LC Suits" have some slight improvements for their Normal Map, mostly noticeable on the fact the gasmask has depth in its holes.
- Ecologist "Proto-Exo" has improved gloves texture. (Thanks to "Jurkonov" for the report)
- Some slight improvements for the Exoskeleton's Normal Map and Specular, mostly noticeable on the clothing finally having ridges and the metallic Exoskeleton parts being edgier.
And some hotfixes:
- One of the Sunrise Suits would be having issues in DX8, this is due to a presence of an alpha map that DX8 can't render nor is it necessary, this has been fixed. (Thanks to "Larrylangosta" for the report)
- One of the Renegade Exoskeleton variants was using the wrong texture, this has been fixed. (Thanks to "N.N." for the report)
- Forester/Lesnik had some smoothing issues and the Normal Map inverted, this has been fixed.
- The Barman "Commander" had smoothing issues as well as had a broken face, it has been fixed. (Thanks to "billlcarr" and "consulcast" for the report)
- There were some missing fixed models for the Army, specifically Spetsnaz with Berets, they have been added.
- Backpacks were missing mipmaps, this has been fixed.
- Fixed smoothing for all the ugly Trenchcoats that are unfit to these factions; Freedom, Duty, Monolith. Also they now use appropriate Normal Maps.
- Fixed smoothing for all the ugly IBAz armors, they're still terrible but at least they won't have smoothing errors.
--- The mod finally has a "FOMOD", making installation easier and better. Big thanks to "Cr3pis" for making it.
Hey, thought you might be interested so here you go, me & Blackgrowl made some work with this; Nexusmods.com
This looks interesting, would most surely fit well with missions like Hazard Pay.
It works with it now :)
Sadly, no, but considering it's a great mod made by a great guy, I'll try to make a patch for it.
EDIT: There we go! Was much easier than expected, too. Enjoy!
[DONATIONS]
You wanna pay some bad ol' dosh to good ol' Blackgrowl? Go ahead, use this link here:
Ko-fi.com
[F.A.Q./FAQ]
- "What if I want a new icon?"
I recommend you use Cr3pis' Moddb.com or Maid's Moddb.com
- "Can you make X?"
Can you pay money for it? :)
If not, I won't do anything except for myself and my own.
- "Will there be further updates?"
Most likely not, I want to keep it "Simple", as well as keep "Simple" in the title itself. "Simple" as that.
[RECOMMENDED MODS]
Kennedith's Enhanced Shaders [HIGHLY RECOMMEND] - Moddb.com
Screen Space Shaders [HIGHLY RECOMMEND] - Moddb.com
Devices of Anomaly Redone [HIGHLY RECOMMEND] - Moddb.com
[CHANGELOG]
Please refer to this link:
Pastebin.com
Strogglet15
Anton joined
Some Strogg who stalks ModDB. Expert at Texturing, knowledgeable at Modelling, great 6 years experience of leadership. Willing to work for money and enthusiasm. If you want to donate me, please donate to my best friend instead: ko-fi.com/blackgrowl