Those maps are rather stylized, but I'm curious if they're used on the PDA or not.
Those maps are rather stylized, but I'm curious if they're used on the PDA or not.
I've stayed away from the Warfare mod in the past, but I might give it a shot since it'll be built in now. Is this an actual display of how the map looks like in-game?
Not sure which of these mini-mods aren't working anymore, but I decided to manually fix most of the guns myself with my very minimal knowledge of how firearms files work. Wanted to include the knife fixes but that, sadly, was out of my knowledge range.
That guy's facial hair is ridiculous. I almost can't believe it's real.
This looks great when it works as intended.
This honestly feels like something a modder would release on April Fools day. It's just so whimsical!
Does this mod in any way influence the normal campaign? I'd like to play an experience more like the original game but with the addition of unique settlements.
Wow, this is looking more and more incredible. I know I shouldn't get hyped up without playing it myself, but this looks so.. seamless in how it combines the elements that you're working on for this mod.
Great work on this!
It's very likely that given the whole alternate reality thing, that more such weapons would flow into Ukraine. Not saying they'd be in the quantity we see them, but the situation itself naturally causes weapons to gravitate there.
The elderly variants look like they are smiling compared to the younger ones. Are they?
Nice, and the forests are a neat effect but maybe not accurate given the propensity for trimming away forests near castles to lower their siegability further.
... Starsailor playing in the background? What?
Also that smoke effect is actually pretty hilarious.
A mega mod pack sounds interesting but I've long since dropped using Arsenal Overhaul myself and wasn't a fan of a few of the major mods you used even though I'm curious about the personal modifications you made.
Wow, this next update is going to be big.
Randomized survivors sounds great.
That is a lot of new names.
Wait, is that... An SG-552 Commando?? :OOO
Isn't that going to be a lot of work? But I can understand the point of doing that so you still have a complete work in some regard.
You're sure working hard! Thank you so much, the next release of STCoPwp should be fun.
Very experienced Loners should be especially noteworthy, and armed with highly versatile, high-quality guns... Loners come in many types and varieties, and by the time they've scratched together enough wealth for good armor and guns, they'd have an idea of what kinds of things they'd want to be in possession of, making it so at higher level they would have a strong mix of western and Russian firearms both. The only real limitation would be if the weapon seems a reliable enough pick to be using if they were all alone. Special weapons and slow-firing snipers would be more than uncommon for them.
No more SIG SG-550? I'm sad, but at least there's a plethora of new guns.
• What factions should use what weapons types?
A: Shotguns should be most ubiquitous among Loners and Ecologists. Bandits would employ them regularly too of course, due to cheapness. The rifles available to Freedom and to the Merc's should be different. A gun like the SCAR seems more likely to end up in Merc hands, while the Galil, outrageously loud and powerful, seems more like Freedom faire. Making some higher-end guns practically faction-specific would make some sense since groups would want to have a supply of relatively samey guns and ammo.
• Should high-rank stalkers also have access to low-end weapons?
A: If this can be done in a reasonable way that doesn't greatly degrade their firepower, or if it's disabled, it doesn't cause every high-rank foe to be ludicrously over-armed.
• Should high-end weapons be spawned on NPCs gradually as player ranks up?
A: Depends on how this would work, but for the most part I think players would prefer this to it not existing, so unless it takes minimal work you could probably have this as a new default.
• Should "super weapons" like the Gauss and Minigun only spawn on NPCs in certain levels?
A: Yes, pretty sure this was already in effect too.
Freedom SEVA suit has its tier-2 invulnerability upgrade not giving the full range of stats that other SEVA suits do. I checked the Merc SEVA suit at least and it's still granting its full range of stats from the same upgrade.
I'd prefer them for the CoP maps- north end of the map is so empty to run around in.
Sweet sassafras.
DX9 support renewed? Quite generous. I'm grateful since it's some time more until I can get a new PC.
Any changes for the 1.4.20 update? Also animations have been wonky for me since installing- is my character actually supposed to open the tourists breakfast or is pantomiming doing so the intention?
Stolos
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