Excellent work. Glad you guys have kept up the mod and made it this far.
Excellent work. Glad you guys have kept up the mod and made it this far.
That was originally the Yamato flag but then I replaced it, and just did not feel like making a new Shang flag, and thought it would even be a bit funny for people who understood that. When I release an update I'll make a new Shang flag using that black bird idea.
Hey Omkar. What happened?
I actually don't know anything about the AI in the game, and intend this to be multiplayer. Eventually it would be great to have a working AI like in Wars of Liberty.
I'm working on it now again for fun. I want to see how far I can get before I have to stop again, I hope to have it in a much more playable state.
Can't wait to play this once I have the time. I used to play this back when it came out as Maplesquish. I really liked the realism matches and hope there are more of them.
I don't understand what you need. I am the author but I'm unfamiliar with Launchbox.
Download a newer version. Many bug fixes and new civilizations although that is discontinued as well.
Glad to see this still being worked on. Used to love playing this game in high school.
Hope you get all the help you need. I was looking for help for my mod but I could not find an artist, hopefully your search goes better.
I think they will realize it in initial sales, but as more and more people migrate to Windows 10 it will become negligible.
AoE1 DE already has been confirmed as Windows 10 exclusive. As for the others, I'd bet they'll follow the same formula. It's pretty annoying paying for the same game over and over again though.
Wow, that project looks really cool. I'd like to be able to help. Can you send me a private message to talk more. I'm usually on Skype and Facebook, and have discord if you'd like to talk on one of those platforms.
I think this mod would be better too actually. I like how in AoE3 the units move very fluidly. It would be really hard to host this game that's one problem, but the main problem is everyone who could have helped complete this mod left. Thanks though for the support.
1) There won't be any fortresses.
2) Possibly I want to do this, but maps have already been made without them. If I could figure this out and get them into the maps, possibly.
3) Yes, send it to my private message, and if you want to talk by Skype, also you can send yours to my private message.
4) For now just the original civilizations will be added.
5) I'd like to, but I'm not so good at making campaigns.
6) Trade routes will be used on some maps with the Trade Workshop.
It only allows you and your team units to pass through.
Glad you got it to work. What sounds and textures aren't working? I've changed a good amount since that last update though.
Cool. When can we play?
Thank you pasat. There are of course other ways to help besides programming. Art, maps, testing, etc are all helpful. We're open for feedback you have from playing the game. We can be contacted through private message or skype.
Some of the new civs had cards, they were removed temporarily until all the civs have a full set of cards that are on equal footing with eachother.
Did you check your root AoE3 directory for .xmb files and delete them? Could you give more specific information on what isn't working for you?
I'm not sure what this means, have you tried running the game without using the mod? You could copy all the files to the game directory.
If you're pasting to the right directory and overwriting the old files, it should be working. It's very strange some of the art is loading, but not the text or data. I'm not sure how to help you at the moment.
That's very weird that you have that glitch. You messed up the install somewhere, or something else is going on. It is possible the game isn't reading your techtreey and civs.xml, but it seems like it's reading the stringtabley. You could try and copy paste all the files into a directory (but this would make the base game unplayable, and you'd need a copy of that). This is assuming you did the steps in the video.
The thing about the town center, it's just how I styled it at the time. I could make the arches thinner, but that'd be pretty low on the priority list and my free times low as of late due to work. But I'll keep that idea on the list of things to do.
"If possible" is the keyword there. The best way to limit below 200 is limited the number of houses. We'll decide on a population limit that fits after playtesting. Who knows, it may even be 200.
Excellent excellent. Loved this game back in the day.
The population cap will be higher than 50, but I don't think it would work well with 200 either. We're going to find a good medium range in play testing.
The hoplite/phalanx units will have culture specific skins, the rest will be all the same. And each civ will have one (or two) unique units.
What do you mean by historically correct figure?
He'll be staying in the game as the King unit.
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