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spacetoadsmayhem
spacetoadsmayhem - - 2 comments @ Space Toads Mayhem

Thanks HalogenGames,

And sorry for late reply - been quite busy getting the demo for Insomnia sorted:

Indiedb.com

:)

Good karma+1 vote
spacetoadsmayhem
spacetoadsmayhem - - 2 comments @ Space Toads Mayhem

Thanks HalogenGames,

It is indeed a very retro-inspired shooter. Currently I'm focusing on the hardcore / survival mode, which starts pretty difficult and gets even harder. Each enemy has a few "emotional states" and their behaviour causes the titular mayhem - so it's a very twitch / skill-based gameplay where you need to stay on your toes throughout as it's impossible to learn the game by heart.

And the crazy power-ups certainly sweeten the punishment big time - chance for a good drop diminishes progressively so on high difficulty the player needs to chose whether to gamble or simply rely on his / her skills.

This hardcore mode is derived directly from the arcade games of the golden area, which were designed to eat your coins very quickly - so it takes persistence, and careful honing of skills before you can reach the kill screen sequence (and get the top hi score). There are of course a number of gameplay-style and performance related achievements being cooked into the game.

And I'm also planning to have a mode much more friendly for a casual player who is just looking to kill some time in a fun way :)

Good karma+2 votes