I am a modder for the Source Engine, the Goldsource Engine, and the Crysis Engine. I am primarily a Level Designer and a World Creator. I have been working with the Hammer World Editor for nearly six years and have since then learned a lot about the Source Engine. On top of my Mapping skills, I am learning to Model for the Source Engine using the Autodesk 3Ds Max 2012 software. Besides those, I am an artist, Musician, and a lover of Video Games.
This group has been formed to gather the people who enjoy Japanese anime and all of its facets, to salute the people from the land of the Rising Sun.