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High quality sound packs that stay true to the original sounding experience.

Comment History  (0 - 30 of 77)
SoundBulb
SoundBulb - - 77 comments @ Quake 1.5

There's another downside, the lack of compatibility with the mission packs

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Doom 64 Sound Bulb: High quality sounds

-file Doom64_SoundBulbKEX.WAD
That is the only way

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Doom Reborn Pre Beta Version 1.65 Standalone

I don't think this is compatible with mobile.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ DoomDb - The official Doom WAD sharing group!

I tried posting here about a week ago and it never uploaded.

Good karma+2 votes
SoundBulb
SoundBulb - - 77 comments @ Doom 64: Retribution (Version 1.5)

I mean, just change the brightness, it's really not that hard. Don't be lazy.

Good karma0 votes
SoundBulb
SoundBulb - - 77 comments @ Doom 64: Retribution (Version 1.5)

"To match with PC"
Bruh, the weapons swapped slowly in the original game as well. Just add an option. You played Brutal Doom too much.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ PSX DOOM CE 3.4.0 (Full Version)

Hey, I was wondering if I could contact you. I have a high quality sound pack that's ready to go for this and was thinking it would be a good idea to include.

Good karma+2 votes
SoundBulb
SoundBulb - - 77 comments @ Doom Sound Bulb

I was banned from Doomworld for some reason. Not sure how feasible those all would be, also I have other things I do in life, such as animation, 3d modelling and voice acting. Maybe some day.

Good karma+4 votes
SoundBulb
SoundBulb - - 77 comments @ Doom Sound Bulb

Please refer to the description. The regular file is 16-bit for modern source ports like GZDoom, while the Legacy version is 8-bit for more faithful ports like CripsyDoom or Chocolate Doom.
The extras file contains extra sounds to fill in for duplicated sounds, and only works with GZDoom.

Good karma+4 votes
SoundBulb
SoundBulb - - 77 comments @ Doom Sound Bulb

It works with Doom 2, but I dunno about wadsmoosh. It should work though.

Good karma+2 votes
SoundBulb
SoundBulb - - 77 comments @ Sean's Better Quality Sounds for Quake (Dave Oshry Approved)

Wait, why are you using this old ****** version? I posted a newer one in October of the same year.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ QUAKE EARGASM

I'm glad you mentioned mine.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ bloodshot12

Classic Quake raytracing would be amazing though... I can just imagine. Maybe some day. I still find it strange they chose Quake 2 over Quake.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb

I am not so sure about that. I don't know how to code in QCC, or in anything for that matter.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb

This one. I completely forgot I posted it to func_msgboard.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Doom Reborn Pre Beta Version 1.65 Neurological Sound Pack

I really hope this gets to a point where all levels are complete, I suggest starting a discord looking for people. Maybe contact the guys working on DHMP for models. I think this would be more fit for those models than a Doom source port, as they don't handle 3D animation very well.

Good karma+2 votes
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb - Remastered Sound Pack for Quake 1

Woah woah woah! Let's not get rude. It isn't FOR Quake 1.5, but it DOES work with it. I just decided to group it with Quake 1.5 to get more recognition.

Good karma+6 votes
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb

PAK0 and PAK1 are the game's data, if you replaced it by mistake, that is likely the issue. You must name the Sound Bulb PAK "PAK2" in your case.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ TRON 2.0: Killer App Mod

And yes, I meant the curved edge of the trail. You know how I can do that myself? I kinda want it now.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ TRON 2.0: Killer App Mod

Thanks for your response. XBRZ should do a fine job with simplistic textures such as these. And you don't need to quadruple all of them, just double ones that need it less.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ TRON 2.0: Killer App Mod

Could you upscale the hud elements? If not, how do I do it myself? I also want to upscale the Light Cycle trails, because the pixels are visible and there is also a slight transparency issue due to it. If you decide to do it, you can just use an XBRZ filter on the Light Cycle trails.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

I have an idea. You don't have to neural network upscale the textures, just upscale them with an XBRZ filter. It's much faster this way, and since the textures are so minimalistic, it shouldn't ruin them in any way.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ TRON 2.0: Killer App Mod v1.1a

I cannot play the Newbie Authentication because it says that the blue LightCycle is locked.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb

I removed the clicks, because all it is, is an edited explosion. And guns don't have clicks like that, so I smoothed it out to sound more gun-like. It isn't muffled, it's just smoother.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Quake 1.5

Please come back. I really want to play this in Scourge of Armagon.

Good karma+4 votes
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb

Oh, I thought you meant the Quake ones. Still fine. Like I always say, it's not like they're mine to begin with anyway. But I have a complete shotgun sound without the cocking if you want it for the firing sound in Doom 3.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb

No worries. That's exactly what I want. Publicity is best.

Good karma+1 vote
SoundBulb
SoundBulb - - 77 comments @ Quake Sound Bulb

VKQuake probably doesn't have any form of resampling. Have you already entered "sndspeed 44100" into the console? If not, you probably should. Darkplaces has linear resampling. Unfortuanately, Spasm doesn't have any, but it shouldn't be too much of a problem once you enter that command. What you are hearing is called "aliasing" which is caused by mismatched nyquists.

Good karma+1 vote