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Comment History
Someone64
Someone64 - - 26 comments @ Soulstorm Turbo Mode

Actually, the Steam version allows people who are using the same exe to play with each other. If other people are playing online with Turbo Mode, people using Turbo mode also will be able to see and play with them but not other clients. This also happens if you LAA patch Soulstorm's exe (like the one that the UA team advises using).

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ Soulstorm Turbo Mode

Can confirm this causes multiplayer over Steam not to work. When I swap back to vanilla executables I can see games just fine. Hope this gets fixed if that's even possible.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ Super Mario Agilities [1.1]

Well, that's the thing. I WANT it to overwrite jumping but High Noon Drifter's jump is the one overwriting this mod's jumping. If you check the options menu you can see it modifies such things as jumping height, movement speed, etc.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ Super Mario Agilities [1.1]

Wow this is awesome! I'd highly recommend you share this on the ZDoom forums (unless you already have) and I'd like to suggest the stomp damage to be an adjustable option.

Also, this mod conflicts with High Noon Drifter's movement and only follows its jumping rules when you hold space to bunny hop after your first jump (which uses High Noon Drifter's jump).

MAJOR bug: In Golden Souls 2 you can't jump at all when you're standing on the water in the first level.

Good karma+2 votes
Someone64
Someone64 - - 26 comments @ Johnny Doom v20g [Update 13]

There seems to be no way to switch back to fists in this version. Also, what does vanilla inventory do and what happened to the awesome D64 pistol spirte pistol?

EDIT: Just noticed the lack of the cool per weapon crosshairs, too.
Also, I suggest you use the new method for adding menus instead of replacing menus as it doesn't conflict with other mods that add menus.
EDIT2: Huh, a lot of things are gone actually. The J Points system has been removed despite the binds still being present for it in the
control options.
EDIT3: Sorry for not reading patch notes. Those answered some of my questions. It seems CC-COMBO stops you from switching back to fists.

Good karma+2 votes
Someone64
Someone64 - - 26 comments @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

I would suggest allowing most of the equipment to be used as an inventory instead of a separate keybind (specially for laptops with a more limited set of keys).

Also, would it be possible for you to make a universal version that could be played with a variety of monster only mods so this can be played without project brutality or brutal doom? It would be fun to combine this with things like colorful hell or smooth doom or even the DRLA monster pack.

Good karma+2 votes
Someone64
Someone64 - - 26 comments @ Project Brutality 2.03

Certain acids are flammable and acids can be considered caustic so dousing enemies to enhance the inferno would make sense.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ X-Hairs Pack

I checked the wad and 2.0 and this are EXACTLY the same. This one's just been labelled "BY ME" and published here.

Good karma+2 votes
Someone64
Someone64 - - 26 comments @ UAC Survival Pack

Yep, I meant stronger even. But it should take relatively long to recover from an extra strong throw/take relatively long to charge.

As for the punching, I was mostly talking about PB. Has a completely separate melee system that I don't see changing any time soon. I don't like how the right click attack is redundant when you have a quick melee button to do it with anyway.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ UAC Survival Pack

Hmm... I'd much prefer it if the alt attack was the fist like before but with the possibility of doing the same fatalities when right click punching as the normal fists weapon. It would also be nice to be able to hold left click longer for a stronger throw when you have a demon strength rune to really get those jawbone instagibs in. It's really hard to hit enemies in PB though as they like to pass through enemies a lot and are generally harder to throw than grenades through smaller passages.

Also, flares are my new favourite mines. :D
Handles groups of zombies or imps in ambush rooms really well. Is there a way to actually toss flares further? They just drop directly under my feet and immediately start hurting me. It would be cool if you could use the drop item button to drop inactive flares and shoot them to get them burning.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ UAC Survival Pack

I get "jump target 'fatalityattackberserk2' not found in b_jawbone" when using alt attack with the jawbone.

Mod list: Vgy.me

Good karma+2 votes
Someone64
Someone64 - - 26 comments @ Project Brutality 2.03

If you don't play with a crosshair I guess the laser sight becomes a lot more useful.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ GMDX

It does happen in vanilla, too. If you're not focused on the window for too long the game just freezes. Though it's fine if you tab back in before about a little over a minute.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ GMDX

I feel like the mantling feature should be a perk instead of something you can just turn on and have from the start as it allows you to avoid hazards without consequence (the area on the first level with the hazard suit and the electricity hazard which you can just mantle over), skip platforming puzzles (mostly crate pushing and carrying), and even go places you're really not supposed to (you can mantle onto the barb wire wall from the transformer thing behind the UNATCO HQ entrance). It tends to make things a little too easy. I also seem to have this problem where getting hurt makes the game darker and it takes really long for it to go back to normal. Maybe that's intentional though.

Good karma+2 votes
Someone64
Someone64 - - 26 comments @ Silent Hill: Alchemilla

This is following the rules of RGB color so red and green does indeed make yellow.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ GMDX Tease

Will the AI be able to notice any of the gore that flies off and be alerted or is it purely cosmetic?

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ GMDX v7 - Pre-Release Support.

Wait... AI didn't used to react to bodies? O.o
All this time I've been playing Deus Ex I've been carefully hiding bodies in the dark as if I was playing Thief. I guess it means that my effort will no longer be for naught!

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ GMDX v7 - Testers Required

I wonder how much harder corpses making noise will make the game. I remember a The Dark Mod update that added corpse noise disabling you from blackjacking people beside each other without being noticed and making dragging glitchy physics corpses infinitely harder and it even screwed up the intended gameplay design of older levels forcing them to update. Hopefully it doesn't come to that (the redesigning part) but I do approve of the difficulty through realism.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ GMDX

Not sure if it's only with this mod but I encountered a bug where you can pick up combat knives as much as you want (unlike crowbars which won't let you) and then one you picked up will just dissapear if you are already holding one (or maybe the one you're holding does. Idk, probably doesn't matter). Also, 2 suggestions. Can you make it so that you can throw inventory objects soft and hard just like world objects and be able to hurt people with those too? Lastly, can you make the laser sight work the same way as in Shifter mod as I feel that removing the 100% accuracy bug makes it useless now since, well, as the description states, it's supposed to make it easier to use becauase you're supposed to be able to visually gauge where you'll hit more accurately, which is pretty much what the crosshair does better than the laser in its current state.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ The Cursed

No, he said a survival type mode, not a hero based lane strategy pvp game. Meaning things lihe the Spring chickens games. robot defence, and NOTA's insectoid defence.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ DarkArts Studios

A few months late there. Good to hear though. Looking forward to it.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ Teleglitch

I think it's quite clever that they used giant black 3d walls to simulate the line of sight without any actual raytracing.

Good karma+4 votes
Someone64
Someone64 - - 26 comments @ Black Mesa

You know what would be really cool? If this were playable in Obsidian Conflict :D!

Good karma-1 votes
Someone64
Someone64 - - 26 comments @ Underhell

Okay, I found that it "works"... Sorta. If I tab out at the loading screen, the menu will start "functioning" but I would see the windows and **** behind the game instead or the menu. There is a tiny little rectangle in the corner of the screens though.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ Underhell

It seems that unlike any other mod and Source game I've played, this mod gets stuck in the loading screen literally FOREVER. It just... hangs. I can still see and move my mouse though.

Good karma+1 vote
Someone64
Someone64 - - 26 comments @ DarkArts Studios

RAe you gonna release Unnethack and Slash'Em variants too? And maybe make a sporkhack one.

Good karma+1 vote