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We're a community made game with professionals in all fields who are pouring our talents into our first 3d game using CryEngine 3 tech. The MoNK concept is backburnered due to lack of recruitment for such a large project - instead we've turned toward a procedurally generated game and what we feel will be full of awesomeness: The Ultimate Stickman Project.

Comment History
sinisterrainbow
sinisterrainbow - - 4 comments @ Nefarious MoNK and Ultimate Stickman

Yah, we're rolling without an artist still, so needs crazy amount of work, we're focusing on game play.. Like just implemented the VLW system - so now the game is virtually infinite, and all terrain is generated in real time. It's a ways to go, really working towards a Beta for November, but we'll see. (=

Good karma+2 votes
sinisterrainbow
sinisterrainbow - - 4 comments @ First public linux release!

Cool. Thanks for the response. I tried the Windows beta, full packed game, definitely see the potential. Could not place troops, so simulated everything. In a game with so much info, it begs for a tutorial - and perhaps starting with just a few options to get familiar (avoiding overwhelmed syndrome). I personally don't mind just playing with things and losing miserably the first game or two until I get a sense of it, but my experience with most players is they prefer mastering small pieces to start, and introducing small bits of new info each time until they understand the full system. That being said, it seems like it has enough features to keep the game quite interesting, always something to do, and always a challenge.

Good karma+2 votes
sinisterrainbow
sinisterrainbow - - 4 comments @ First public linux release!

Thanks for posting this. I would love to know the largest troubles you had to deal with so us others thinking about porting over can get a nice heads up. Game looks awesome btw, love that genre and the hexa-tile grid.

Good karma+2 votes