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Comment History  (0 - 30 of 70)
sg1221
sg1221 - - 70 comments @ First definitive elements

Finally a game with good graphics AND COLOR :D

Good karma+3 votes
sg1221
sg1221 - - 70 comments @ d1_c17_02 (c17_02) - Residential/Underground Area

Really catches that dark and grim atmosphere of the original HL2 Alpha.
Can't wait to see how you'll recreate the day maps.
Good job :D

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ New PSP Screenshots (L4Q Apartment)

Me too man :D

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ PSP gameplay, NewMap (BigHLBSPMAP!) on FATPSP

Well I only saw a comment on yours saying it just runs fine on the vita. I didn't find any comment explaining how :S

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ PSP gameplay, NewMap (BigHLBSPMAP!) on FATPSP

I see that everything about the PSP version is coming along nicely :D
Also, fantastic work on the soundtrack and the map themes, it really gives you a sense of isolation and emptyness. Anyway, I'm getting a PSVITA for christmas, so is there any way I'll be able to play this when it comes out? I mean emulators and that kind of stuff :3

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ New Wall... Again

Seriously, there should be an option in the video options called :
"Play super freeman brothers"

You would then tick it and the map would transform into this :D

Good karma+3 votes
sg1221
sg1221 - - 70 comments @ Laptop thingy :D

Wow, neat. Texture it now :D

Good karma+2 votes
sg1221
sg1221 - - 70 comments @ c17_03 - Construction Area

Too much fog.
It would look much better without so much of it.

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ 95Nav's c17_01

Oh my god, that atmosphere, that theme, I ******* LOVE IT!
However, be careful on the textures and detail, eh?
It's mostly missing. Like some of the textures are repetitive (especially on the church), the walls are way too blocky and where are the kids working at the factory? :S

You've pretty much nailed it though. Keep going :)

Good karma+2 votes
sg1221
sg1221 - - 70 comments @ Faceless

So I hear the 3 videos have been decoded. So what does it lead to?

Good karma+6 votes
sg1221
sg1221 - - 70 comments @ Basement

This is some nice mapping. And it looks better than my Source maps 0_0
(No kidding :P)

Good karma+3 votes
sg1221
sg1221 - - 70 comments @ Android Port WIP(vs PC)

Needs twinstick controls :3

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ Update 35

Sweet :D
Any news on those fancy shaders you were working on?

Good karma+2 votes
sg1221
sg1221 - - 70 comments @ Plushie on a Gun

Would be cooler if the plushie was used as a silencer :D

Good karma0 votes
sg1221
sg1221 - - 70 comments @ Wall Evolution

The 4th one is usable. Not to be harsh or anything but I don't like the first 3 either. 4th and 5th are fine. Nice to see the mod's progressing, now that Black Mesa Source is so near we'll have 2 Source versions of Office Complex :D

Good karma+4 votes
sg1221
sg1221 - - 70 comments @ Report for duty

Does this mean it's ready? :3

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ This Is The First Half

Mindfucking and simple at the same time.

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ Ruined Test Chamber (story:Laila)

So this is a Portal 1 mod, yet you managed to put in 3D UIs and Dynamic shadows?

DAT RUSSIAN.

Good karma+2 votes
sg1221
sg1221 - - 70 comments @ Office tour

Sponsers?

Good karma+5 votes
sg1221
sg1221 - - 70 comments @ Back to Aperture - First Gameplay video

Oh god this looks so much more awesome than I expected

Good karma+6 votes
sg1221
sg1221 - - 70 comments @ Helicopter scene testing

Alyx and everyone, including Gordon, should wear jackets, the thick ones (μπουφάν). It looks really cold in there :S

Good karma+6 votes
sg1221
sg1221 - - 70 comments @ Generator room

Meet env_projectedtexture : 1 of the 2 dynamic lighting solutions for source which looks beautiful when done right but is performance-*******.
Also causes eyegasm.

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ Black Mesa

(buried)

POTEEEEEEEEEEEEEEEEEEE

Good karma-12 votes
sg1221
sg1221 - - 70 comments @ Cry of Fear - 1.2 released!

Removed being able to manually save?
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?

Good karma+3 votes
sg1221
sg1221 - - 70 comments @ Crysis Revival v2.0

Crytek hires you. NOW.

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ A Corny Voyage

yea why are you disagreeing with him you believe the same ******* thing. -_-
Damn retards.

Good karma+2 votes
sg1221
sg1221 - - 70 comments @ February Core Update & New DLC

Good luck with that. Hammer is full of bugs :(

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ Cry of Fear Spotlight

So, it's 22/2/2012 , night... WHERE THE **** IS IT?
I'm not trying to offend anyone I'm just really pumped for this :D

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ Aperture Science - Concept

I actually find it very good, but you know, aperture is not on the front side, but on the back. On the front side there is a forest of some kind.

Good karma+1 vote
sg1221
sg1221 - - 70 comments @ Motion Drive

This mod is DED.

Good karma-4 votes