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I started in the games industry as an intern in Cyberlife (the company that made the 'Creatures' series).
Then I spent about a decade in academia as a researcher in the fields of Artificial Life and Robotics.
I also spent several years working in Q-Games, where I made the original graphics engine for the PixelJunk series and also the background waves and music visualisers for the PS3 menu.
I am currently an indie iPhone game developer, living in Kyoto.

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Scylla Games

Scylla Games

1 member Developer & Publisher

Indie developer located in the misty mountains of Kyoto.

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Latest posts from @scyllagames

RT @AlexSivier: The hideous creature lived in the attic, scurrying around at night, eating rats and cackling. "It's time to put mother in a home," I said.

Aug 7 2013

RT @AlexSivier: Their kissing got really hot and passionate, sucking at each other's faces. Then his eyes snapped open. "That's not a tongue," he thought.

Aug 7 2013

RT @AlexSivier: My flash fiction story of first contact was posted on 365 Tomorrows. Check it out and like! 365tomorrows.com #scifi #Writing #Aliens

Aug 7 2013

My answer to Can computers come up with creative solutions to problems? Qr.ae

Jun 14 2013

My answer to What are some programs every programmer should make at least once? Qr.ae

Jun 14 2013

My answer to How are the levels to the android game Unblock Me designed? Qr.ae

Jun 13 2013

My answer to Can Kyoto become Japan's Silicon Valley? Qr.ae

Jun 13 2013

Magnaburn update 1: Youtu.be via @YouTube

May 16 2013

Stupidest thing I've learned all year: Can't set GIMP grid by percentage. FAIL! Sticking to photoshop

Sep 21 2012

I've uploaded an @YouTube video Youtu.be Thrust Magic Level 1-9

Sep 8 2012