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An update long overdue!

An update long overdue!

Blood Brawl

Time for a long overdue update! 2 new characters, new character select screen and whole bunch of other stuff :)

Blood Brawl 0.0.3.6 released!

Blood Brawl 0.0.3.6 released!

Blood Brawl

0.0.3.6 introduces new camera, the remaining 28 artifacts, new improved blood effects, new post processes and many gameplay tweaks.

DevLog #5 - Bots

DevLog #5 - Bots

Blood Brawl

New devlog showcasing the bots that has just been added in Blood Brawl 0.0.3.0.

Blood Brawl 0.0.3.0 released!

Blood Brawl 0.0.3.0 released!

Blood Brawl

0.0.3.0 introduces bots, keyboard support, quickfire ability, stump ability, various bug fixes and better performance.

4 matches from 2.0!

4 matches from 2.0!

Blood Brawl

Watch 4 matches from the latest prototype build that demonstrates how 1v1 matches will be in the final release.

DevLog #4 - Towers and Gravity Orbs

DevLog #4 - Towers and Gravity Orbs

Blood Brawl

New devlog showcasing the towers and gravity orbs mechanics in Blood Hunters.

Blood Hunters 2.0 released!

Blood Hunters 2.0 released!

Blood Brawl

2.0 introduces the last gameplay elements to the prototype which completes the whole experience as well as some graphical improvements.

DevLog #3 - Ultras

DevLog #3 - Ultras

Blood Brawl 1 comment

New devlog showcasing the ultra ability of each of the 4 heroes in Blood Hunters.

DevLog #2 - Blood Stones

DevLog #2 - Blood Stones

Blood Brawl

New devlog showcasing the 4 types of blood stones in Blood Hunters.

DevLog #1 - Kinetic Abilities

DevLog #1 - Kinetic Abilities

Blood Brawl 2 comments

A look at the kinetic abilities which play an important role in the combat system.

The curse of net code and the earth level proxy

The curse of net code and the earth level proxy

Blood Brawl

The curse of network programming and a look at a proxy of the earth level.

How we made the prototype

How we made the prototype

Blood Brawl

A quick look at how we made the prototype of Blood Hunters.

Blood Hunters available for download!

Blood Hunters available for download!

Blood Brawl

The latest stable version of Blood Hunters is now available for download!

Prototype done!

Prototype done!

Blood Brawl

Finally! After 6 months of hard work, the prototype is done! I can't wait to get some feedback on what me and my friend has been creating. The temporary...

DevLog #6 : BloodBox

DevLog #6 : BloodBox

Orizon 2 comments

I've been working the past 3 months on a blood system that supports dynamic and permanent blood and removes the need for decals completely.

Week 10 - 15 : Resources and buildable structures

Week 10 - 15 : Resources and buildable structures

Orizon 2 comments

Since last update I have added two important features, the dynamic resources and buildable structures. Expect the updates to become less frequent but...

Week 8 / 9 - Day to night cycle and weather system

Week 8 / 9 - Day to night cycle and weather system

Orizon 5 comments

During week 8 and 9 I have been working on a day to night cycle and a weather system!

Week 7 - Critter AI and Networking

Week 7 - Critter AI and Networking

Orizon 3 comments

This week I've added a simple critter AI that supports hundreds of critters.

Week 6 - Automated terrain decoration

Week 6 - Automated terrain decoration

Orizon

This week I've been focusing on the terrain and the terrain props.

Week 5 - First video log!

Week 5 - First video log!

Orizon 2 comments

Watch the first video log and see the first baby steps of Terminus Est!

Week 4 - Basic FPS features

Week 4 - Basic FPS features

Orizon

Basic FPS features for the GNA faction in place! Come back every monday for an update =)

Week 3 - First peak

Week 3 - First peak

Orizon

A quick peak at the first progress in the production of Terminus Est.

DevLog #2 and playable demo of the Weapon Generator.

DevLog #2 and playable demo of the Weapon Generator.

Aker 2 comments

Get your hands on the weapon generator in this little demo I've put together!

Playable Globe Demo and DevLog #1

Playable Globe Demo and DevLog #1

Aker 9 comments

Here is a playable demo of the globe view and a video log to go with it for those who are interested in my thoughts behind Aker :)

Weapon generation

Weapon generation

Aker

After spending a day on the weapon generator, I'm pretty confident that the potential is there.

Project Horus is now recruiting Concept Artists

Project Horus is now recruiting Concept Artists

Project Horus

Project Horus - Professional team looking for talented Concept Artists

Website launched

Website launched

Project Horus

Project Horus now has a website, check it out and let us know what you think.

VLog #2 - Dynamic Pathfinding

VLog #2 - Dynamic Pathfinding

Project Horus 2 comments

In this new Vlog, I am showcasing some dynamic pathfinding as well as a gore system.

Scaling Down.

Scaling Down.

Project Horus

New title comes with a new vision of the game. We have scaled down the scope of the game to a size that we're comfortable we can achieve...

Stigma announced!

Stigma announced!

Project Horus

The Solid Team would like to present our project : Stigma.