Ever since I was a child, I had a passion for gaming but eventually I wasn't satisfied just playing them - my dream was to start creating my own worlds and stories. This dream came true when I discovered the basics of game development, and on my way I met many great people, with whom I continue in this dream and I try to achieve more with each completed work. Besides that I like bitmap and vector graphics, and I'm learning 3D graphics as well. I am also responsible for the programming part of desktop games. My other hobbies include webdesign and game modding.
The fifth devlog summarizing the situation regarding our game, Unity, and the game industry. Read the story about finding a new path across engines.
developer diary #5 - dancing with engines
For the first time, the fourth developer blog is dedicated to one specific topic - village design and creation.
developer diary #4 - designing the village
Third developer diary about changes during the last months, new completed environments and technical experiments
developer diary #3
The second addition to the development diary of our puzzle platformer adventure Warped Times. Learn more about movement tweaking, dimensions transition...
developer diary #2
The first development blog about the beginning of the story platformer Warped Times.
developer diary #1
The update 1.4 is out now! The update should be the last major update with all the missing features that the game should contain.
final update 1.4
After almost two years since the PC release, 3x64 finally arrives to Android phones!
3x64 now available for android!
Let's celebrate one year of 3x64 on Steam and itch.io with ingame quests, gamepad support, new menu and much more!
anniversary update 1.3 - one year of 3x64!
The second 3x64 event is over! For a whole month we had one goal - destroy 6400 threat blocks. How did it end up?
conclusion of the destroy threats together event
Too many threats in these times? Let's unite and destroy them all together, at least those in 3x64!
destroy threats together (event)
Developer talk about game release, first event and future plans.
developer diary - from release to first event
First major update with new features is here! Replays, Simple mode and colorblind modes!
update 1.2 - replays, simple mode & color modes
Conclusion of the first game event, future plans and minor updates.
christmas event winners and minor updates
Connect the Christmas spirit with your gravity skills in a special Christmas game mode and win rewards!
christmas event (game mode)
The first update is completed! Focused on keyboard controls and volume settings.
first update
After the last weeks of debugging and last changes, the release came! We are happy to bring you the final version of 3x64!
game released!
After a short break in game development in our team Lightning Soft, we are bringing good news – tomorrow we are releasing a remake of our 10 year old...
game announcement
Basic prototype is progessing very well, This week I reworked basics of AI from scratch. At the moment pedestrians can do their tasks (for example going...
new progress in ai basics!
The second post on our developer blog is about choosing the main character and work on the game environment in Hunger of Darkness.
developer blog #2 - building a prototype
First entry in our developer blog has subtitle „Return From the Dead“, which has a double meaning – the theme of our new project, and our return...
developer blog #1 - return from the dead
New update 1.4 for Warped Times 3 is here - fixes critical bug which caused problems with Hardcore Fan achievement and Hall of Heroes dialog - I'm very...
updated version is available!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.