Awesome article - thanks a lot! Keep up the great work and I'm already looking forward to play it!!!
You mentioned that you are using the Quartenion functions and working on performance - I did not check that up, but usually Unity imposes some overhead to run such "in-engine" stuff on the main thread. Eventually, if you take the good old Vector3 calculation this might help to improve performance, if you outsource that to a separate thread - but as mentioned, I'm not sure how much performance improvement such an action would have.
Don't forget the tutorials and ingame hints (OK - it's a insider joke ;-).
saintworks
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