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Comment History
sagnik27101991
sagnik27101991 - - 2 comments @ Rise Of Nations The End Of Days

@ fps_css :

Hello there!!!!!

With regard to your MOD: Rise of Nations - End of Days, i must say that this mod is an excellent one!!!!

However, I would like to report some bugs and suggest some changes.

Bugs: Almost all units do not have sounds, when they are created. They also do not display any sound while moving and attacking. E.g.: Russian Ground Forces, T-72, Naval Units, and most others.

Changes:

All units move too slow, especially the ships.

Every single unit of all Naval Forces are multiple-fold stronger in reality than all Artillery and Armored Vehicles. Ground forces, including tanks should do negligible damage to any naval unit.

An Advanced Battleship or Advanced Destroyer should be able to destroy two Missile Cruisers, without getting destroyed completely in the process of fighting them. What I mean to say is that, an Advanced Battleship or a Ship of its class should be able to fight and destroy two Missile Cruisers, and at the end retain abt 20% of its original hits.

Similarly, a Missile Cruiser should be able to destroy two Submarines; a Submarine, two Advanced Battleships.

Ensure that an Aircraft Carrier is quite difficult to destroy.

Ships are also able to garrison Infantry and Armored Vehicles and drop them on a shore.

Create aircraft that can garrison all types of infantry, and para-drop them over enemy grounds.

Give Russia Aircraft Carriers, as the current state of its rearmament is.

If you could incorporate these changes, it would be an EXCELLENT gaming experience altogether.

Thanks!!!!!!!!

Good karma+1 vote
sagnik27101991
sagnik27101991 - - 2 comments @ fps_css

@ fps_css :

Hello there!!!!!

With regard to your MOD: Rise of Nations - End of Days, i must say that this mod is an excellent one!!!!

However, I would like to report some bugs and suggest some changes.

Bugs: Almost all units do not have sounds, when they are created. They also do not display any sound while moving and attacking. E.g.: Russian Ground Forces, T-72, Naval Units, and most others.

Changes:

All units move too slow, especially the ships.

Every single unit of all Naval Forces are multiple-fold stronger in reality than all Artillery and Armored Vehicles. Ground forces, including tanks should do negligible damage to any naval unit.

An Advanced Battleship or Advanced Destroyer should be able to destroy two Missile Cruisers, without getting destroyed completely in the process of fighting them. What I mean to say is that, an Advanced Battleship or a Ship of its class should be able to fight and destroy two Missile Cruisers, and at the end retain abt 20% of its original hits.

Similarly, a Missile Cruiser should be able to destroy two Submarines; a Submarine, two Advanced Battleships.

Ensure that an Aircraft Carrier is quite difficult to destroy.

Ships are also able to garrison Infantry and Armored Vehicles and drop them on a shore.

Create aircraft that can garrison all types of infantry, and para-drop them over enemy grounds.

Give Russia Aircraft Carriers, as the current state of its rearmament is.

If you could incorporate these changes, it would be an EXCELLENT gaming experience altogether.

Good karma+2 votes