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Comment History  (0 - 30 of 82)
FrostyBlue
FrostyBlue - - 82 comments @ STALKERSOUP

Can someone please give me the layout on the steps on how to go about the donation of $30 and get the USB with the additional benefits.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Afraid of Monsters DC

Is AOM: Dark Assistance actually going to be followed through with?

Good karma+3 votes
FrostyBlue
FrostyBlue - - 82 comments @ Black Mesa

Anyone know if LLopn's reanimation pack will be ported over?

Good karma0 votes
FrostyBlue
FrostyBlue - - 82 comments @ Operation: Black Mesa

Keep up the amazing work guy's! This looks truly phenomenal.

Good karma+4 votes
FrostyBlue
FrostyBlue - - 82 comments @ The Road to Limansk

It is very appreciative that you upload consistent videos and pictures of your progression in this mod, that is more than anyone can ask for.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ The Road to Limansk

Are those some pictures of BO2 hand rigs your using? If so thats awsome, BO2 had some really nice hand rigs for some reason.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ The Road to Limansk

So does this mainly add the shoker weapon mod 2.0?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Cry of Fear

Are you fellas not having any coop servers showing up in the join server menu?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ The Road to Limansk

The quality on this looks amazing, extremely looking forward to playing this.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

Which Stalker mod or AI mod do you guys think has the most complex AI?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Autumn Aurora 2

By chance why didnt you add the whole lurk 1.1 weapon arsenal. Weapon balance was it?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

Which Stalker mod do you guys think has the best, and most well constucted AI?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Autumn Aurora 2

I had played through the campaign already and found it quite amazing, great job. Is there any sort of freeplay edit in this mod or should I edit it in myself?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ CZ-52 model

tasty

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Autumn Aurora 2

This is extremely good looking.

Good karma+2 votes
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

May I have the quick response behind why it needs to be 1.0004 in SOC. I am really eager too know why that is.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

Your good TKGP, I started a new game and it all works now, just a bug. btw when you aim your iron sites, is the color of the screen supposed to lighten/brighten up a little bit?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

Yeah everything else is fine, the mag will usually dissapear from the slot in the bag to the 5th slot but that doesnt seem to happen here for some odd reason and just stay's in the slot while I can only holster and reholster the binocs.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

@TKGP Yes I was able to load mags before I picked up the binocs and clicked on them which made them disapear from the visual inventory to the 5th slot apprantly. I was just looking for a way possible by coding in the game files to get rid of it from the 5th slot.

btw TKGP ill say this for everyone here that we appreciate your helpful replyed comments and are sorry if we are bugging you too much by doing so, means a lot. thanks,

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

@TKGP Yes of course. When I was in the rookie village I opened a box that had a set of binoculars, I equiped them and it seems to vanish into the 5th slot, but when I try to load bullets into a magazine it doesn't allow me because of the binoculars. I cant take the binocs out of my inventory because there gone and I cant drop it eather when I equip them.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

Yes of course. When I was in the rookie village I opened a box that had a set of binoculars, I equiped them and it seems to vanish into the 5th slot, but when I try to load bullets into a magazine it doesn't allow me because of the binoculars. I cant take the binocs out of my inventory because there gone and I cant drop it eather when I equip them.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

Two important features you guys should possibly take a look at are trying to load bullets when you have binoculars equipped in inventory which pretty much disables the ability to load bullets. Another is the short/sawed-off shotguns and how they always load only one shell after you fire two shots off.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

Ok makes more general sense, sorry im a bit of a realism freak. Anyways this mod is definitly one of my favorite SOC mods of all time, keep up the amazing work.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Zone of Alienation mod

I have an important question. Is the human AI the same damage everywhere on the body and health as the actor? Also when I shoot someone in the head they seem to take a second before falling down dead, is this intentional?

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ S.T.A.L.K.E.R. - Lost Alpha

If anything game wise right now, as in first person. It would be wise for you guys the implement and develop your very own first person hand rig, and make the bone structure and movement far better than the older stalker ones. Just a thought since I guess you guys will make this a stand alone game from SOC.

Good karma+3 votes
FrostyBlue
FrostyBlue - - 82 comments @ Rough gloves

aww god, best part. I hope you rework the whole hand rig or at least use different ones like wolfkotto.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Once more...

mmm...

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Makarov, texturing

These models are very well done. I only wish theese were on another hand rig such as Wolf KoTTo's so you could have a lot more flexibility with the bone structure.

Good karma+1 vote
FrostyBlue
FrostyBlue - - 82 comments @ Cry of Fear

heh just make sure rumple doesn't see this because he wants people to believe cof is scarier than aom when it really isn't. *cough* *cough*

Good karma-1 votes
FrostyBlue
FrostyBlue - - 82 comments @ L.U.R.K.

keep up the good dam work, looks great...

Good karma+3 votes