Can someone please give me the layout on the steps on how to go about the donation of $30 and get the USB with the additional benefits.
Can someone please give me the layout on the steps on how to go about the donation of $30 and get the USB with the additional benefits.
Is AOM: Dark Assistance actually going to be followed through with?
Anyone know if LLopn's reanimation pack will be ported over?
Keep up the amazing work guy's! This looks truly phenomenal.
It is very appreciative that you upload consistent videos and pictures of your progression in this mod, that is more than anyone can ask for.
Are those some pictures of BO2 hand rigs your using? If so thats awsome, BO2 had some really nice hand rigs for some reason.
So does this mainly add the shoker weapon mod 2.0?
Are you fellas not having any coop servers showing up in the join server menu?
The quality on this looks amazing, extremely looking forward to playing this.
Which Stalker mod or AI mod do you guys think has the most complex AI?
By chance why didnt you add the whole lurk 1.1 weapon arsenal. Weapon balance was it?
Which Stalker mod do you guys think has the best, and most well constucted AI?
I had played through the campaign already and found it quite amazing, great job. Is there any sort of freeplay edit in this mod or should I edit it in myself?
May I have the quick response behind why it needs to be 1.0004 in SOC. I am really eager too know why that is.
Your good TKGP, I started a new game and it all works now, just a bug. btw when you aim your iron sites, is the color of the screen supposed to lighten/brighten up a little bit?
Yeah everything else is fine, the mag will usually dissapear from the slot in the bag to the 5th slot but that doesnt seem to happen here for some odd reason and just stay's in the slot while I can only holster and reholster the binocs.
@TKGP Yes I was able to load mags before I picked up the binocs and clicked on them which made them disapear from the visual inventory to the 5th slot apprantly. I was just looking for a way possible by coding in the game files to get rid of it from the 5th slot.
btw TKGP ill say this for everyone here that we appreciate your helpful replyed comments and are sorry if we are bugging you too much by doing so, means a lot. thanks,
@TKGP Yes of course. When I was in the rookie village I opened a box that had a set of binoculars, I equiped them and it seems to vanish into the 5th slot, but when I try to load bullets into a magazine it doesn't allow me because of the binoculars. I cant take the binocs out of my inventory because there gone and I cant drop it eather when I equip them.
Yes of course. When I was in the rookie village I opened a box that had a set of binoculars, I equiped them and it seems to vanish into the 5th slot, but when I try to load bullets into a magazine it doesn't allow me because of the binoculars. I cant take the binocs out of my inventory because there gone and I cant drop it eather when I equip them.
Two important features you guys should possibly take a look at are trying to load bullets when you have binoculars equipped in inventory which pretty much disables the ability to load bullets. Another is the short/sawed-off shotguns and how they always load only one shell after you fire two shots off.
Ok makes more general sense, sorry im a bit of a realism freak. Anyways this mod is definitly one of my favorite SOC mods of all time, keep up the amazing work.
I have an important question. Is the human AI the same damage everywhere on the body and health as the actor? Also when I shoot someone in the head they seem to take a second before falling down dead, is this intentional?
If anything game wise right now, as in first person. It would be wise for you guys the implement and develop your very own first person hand rig, and make the bone structure and movement far better than the older stalker ones. Just a thought since I guess you guys will make this a stand alone game from SOC.
aww god, best part. I hope you rework the whole hand rig or at least use different ones like wolfkotto.
These models are very well done. I only wish theese were on another hand rig such as Wolf KoTTo's so you could have a lot more flexibility with the bone structure.
heh just make sure rumple doesn't see this because he wants people to believe cof is scarier than aom when it really isn't. *cough* *cough*
FrostyBlue
... joined