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Composer, musician, sound designer. I also work for a video game publisher by day. Only accepting commissions for unique and preferably non-violent games. I do not work for free, but will consider a percentage based cut if the project is intriguing.

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Deus Shift Soundtrack

RobotHorse Blog

Deus Shift, a turn-based multiplayer strategy game, went through numerous production changes from its inception as a game called 'Arcane Lands'. Originally the player would choose abilities from 4 environmental spell classes, and work to transform the board into his favored element to crush his opponent.

Each track was crafted around a specific element in mind (earth, water, fire, air). One of the biggest challenges of this soundtrack was finding a way to define each element within the music while keeping the tracks similar enough to allow for cross fading if the predominant element of the board changed.


The sound effects were crafted from an even mix of live recordings and ground up oscillator work. The live recordings were quite fun as they consisted of capturing fire burning, wood breaking, and ice melting... the latter of which turned out to be much more complicated than I assumed! This part alone resulted in 2 days of experimentation which eventually led to, among other things, stuffing mason jars full of ice and dropping the jars into pots of boiling water while a directional mic was plunged into the lip of the bottle.

You can play Deus Shift for free on Kongregate: Kongregate.com

DrawScape Soundtrack

RobotHorse Blog

DrawScape originally started as a very simple project, with bare bone graphics and easy to learn gameplay. The soundtrack was created to match the simplicity, and only a limited sound range was used as to not overpower the game itself. The same applied for the sound effects, many of which were variations and tweaks of recordings I did of pens, pencils, and markers.


Check out the trailer

or buy the game here: Kneoworld.com

Half-Life 2 Sound Mod

RobotHorse Blog

A complete Sound Modification of two minutes of the Half-Life 2 introduction. No sound sample libraries were used. Only original sound effects created by Robot Horse Productions, live foley, original music, and voice work were used. Special Thanks to Kraig Marshall who performed the voice of Barney. All other voices by Dean Bigbee.


Complete Sound Mod from Dean Bigbee on Vimeo.

  1. Main Room Ambience: Microphone inside an oven vent fan
  2. Fence Closing: Coins slid down a baking pan
  3. Barney removing his mask: Hand sweeping over a beach ball
  4. And many more unique effects that I'd like to keep secret