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Comment History
RoboSenshi
RoboSenshi - - 13 comments @ Kingdom Come

Under the city management system tab, I see there are specific duchy titles and fiefs. Could you explain more how those features work please?
It seems more in the vain of CK3 which is fantastic.

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ Inuyama Castle and other updates

Looks really good! Will the mod be set at the start or middle of the Sengoku Jidai?

Good karma+2 votes
RoboSenshi
RoboSenshi - - 13 comments @ Siege Mechanics and Naphtha Grenades

The images are not visible.

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ L'Aigle

Lol Y'all crahsed moddb

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ The Red Wars 1.6 Beta Trailer

Did you update the siege scenes for this release?

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ Calradia: Imperial Age Beta 1.0

I was going to say the exact same thing KingKesta Said. It still needs a lot of polishing Hover props to the developers so far.

That being said you need to change the particle effects of the firearms. The smoke clears much too quickly. It needs to be thick and heavy and hang in the air for some time. Use TOTSK mod and the 1812-1815 mod as a reference.

Good karma+2 votes
RoboSenshi
RoboSenshi - - 13 comments @ Calradia: Imperial Age - Dragoon Edition

Any updates on the artillery?

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ Twilight of The Sun King

The developers unfortunately stopped work on the mod for good so there won't be any updates released. It's a shame really but that's life.

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ Officer Uniforms Galore

Finally the uniforms are fixed! Can't wait for the next update.

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ Calradia: Imperial Age - Dragoon Edition

I see what you mean but it's been done before. The Europe 1805 Mod for the original mount and blade and 1812-1815 Napoleonic Warfare mod for warband both had that feature.

Forums.taleworlds.com
Forums.taleworlds.com

So it can be done. The question is how to do it.

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ Calradia: Imperial Age - Dragoon Edition

A quick comment on troop balancing and line combat. You need to put a limiter on the distance that troops fire from. At the moment, enemy troops start firing as soon as the battle starts and they are getting hits and kills at outrageous distances. With rifle units it would be ok but with regular line units its rather unrealistic. An option would be to tweak the accuracy of the muskets so they are less accurate at longer ranges. That would be a neat fix and you could also alter that value for different factions if you feel one faction should have better muskets than the other.

Good karma+2 votes
RoboSenshi
RoboSenshi - - 13 comments @ We're Back!

You really should. That would make combat in this time period more believable as well as more action packed. I'm also excited to see you're interior scenes btw!

Good karma+1 vote
RoboSenshi
RoboSenshi - - 13 comments @ We're Back!

Will you be adding artillery to the single player like TOTSK and the upcoming L'aigle?

Good karma+4 votes