Hello there! My name is Robin and I'm a 23 year old Game Designer/3D-Artist currently working on the game Magnetic: Cage Closed together with 10 other Developers at Guru Games, a newly started company in Sweden. I specialize in Level Design and I like both work with and play games that has a dark theme or/and horror.
We've added Medusa's Labyrinth on greenlight to release a short, free adventure, giving a small glimpse of the large vision. Now we want your feedback...
medusa's labyrinth on greenlight
Magnetic: Cage Closed in finished and is available on both Steam and Xbox One. We will now start working on a new product which is in early stages of...
final update for magnetic: cage closed
Magnetic: Cage Closed is now available for players who wish to enjoy the adventure on that platform. We've also worked on five different Challenge Maps...
magnetic: cage closed now on xbox and a free challenge maps dlc for pc
Magnetic: Cage Closed is now live on Steam for $14.99, or if you'd rather want the Collector's Edition containing Digital Artbook and OST + 2 in game...
magnetic: cage closed now live on steam!
In this news post, we're going to discuss about what we're currently working with for Magnetic: Cage Closed and why we're making Challenge Maps for the...
magnetic: cage closed - challenge maps
The wait is over! Magnetic: Cage Closed to be released on the 26th of May this year on Steam.
magnetic: cage closed to be released 26th of may this year!
Our 2D Artist talks about the usage of Style Sheets and how she worked with these when making the Art Style for Medusa's Labyritnh.
graphical style: the use of styleguides and stylesheets
Ancient Horror awaits! Medusa's Labyrinth is now live on Kickstarter and we would for everyone that is interested, or knows someone who might be interested...
medusa's labyrinth - now live on kickstarter!
It's time for our fifth development blog! Sorry for the delay, but we've had a million things to do with the game and therefore the development blog was...
magnetic development blog five - magnet gun goes metal
Working on new levels that takes place outside the ordinary cubes. A whole new environment for the player to explore with completely different kinds of...
content update: working on new levels!
We're happy with the first hour of gameplay that we currently have and are therefore moving onto new areas for the player in Magnetic to explore. In here...
new levels with a new design philosophy!
It's time for our fourth development blog for the making of Magnetic! This time our Lead Programmer talks about the process of creating design tools and...
magnetic development blog four - empowering your team
It's time for our third Development Blog and this time our Lead Designer will talk about the Level Design process for Magnetic and how we work with block...
magnetic development blog three - the level design process
This is the second development blog for Magnetic. As described in the first development blog, we will try to make one of these once a week, so you can...
magnetic development blog two - concept artist speaking
This is the first blog in Guru Games development blog series. We're planning to release one post a week to make sure everyone here has the chance to keep...
magnetic development blog one - art director speaking
Working with making the hall as beatiful as the catacombs.
moving from the catacombs and into the hall
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