My name is Robin. I live in Sweden, currently studying Master of Science in Game and Software Engineering. I'm very dedicated to programming as well as composing music. You can find my music by searching for "robinerd" on spotify/youtube/iTunes ;)
Stress test of my particle render system implemented in DX10. In this demo I get 100 FPS on my Nvidia GT 9600, with almost 100,000 particles. All particles collide against the terrain.
Particles are currently updated on the CPU to easier interact with the terrain.
Note that all particles are drawn with one single render call, using one vertex per particle. These are expanded to billboards by the geometry shader.