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Rhys Thomas, Games Designer and digital smithy. Portfolio available here: www.rhygthomas.co.uk Interested in furthering the reach of interactive media.

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Description

Me playing with emissive lighting, lightmass, in UDK. Also attempted a dynamic actor that worked dynamically with it's own emissive lighting, but i couldn't get it to work. I recon this is a limitation of unreal for the time being.

The lighting of the physics-enabled 'plaything' comes from a moveable point light attached to the dynamic actor.