Hum, this was the only mod I was using. However, seems in 5.9 it's working though slightly offset.
Hum, this was the only mod I was using. However, seems in 5.9 it's working though slightly offset.
Does this fix the missing cave entrance to the bandit cave in Seyda Neen?
In the very beginning when you step out of the theatre and the tutorial guy talks to you, there's a line where they go like "Let' move over here" and then next is "It was getting stuffy" etc. although no movement really is happening at all. I'm using the added cut content so maybe it's that? It was bit weird stil.
Demo crashes with me on startup. :( Got Windows 10, ATI AMD 7970 and 8GB Ram.
Top-right is the top-view of the map, lower left is the front view and the last is the side view. Pretty common if you've dabbled in 3D modelling or level editing. They help in determining exact positions and sizes for brushes, triggers and entities. Sigh.. I wish I had time to get back to levelmaking. :< (in totally not losing my current job kind of wish)
I don't know, you have to ask that from wbokunic. That footage is from his map. Check my video from the video section, or from youtube (https://www.youtube.com/watch?v=z5u3krHi8P8) instead.
I haven't played the classic Doom 3, but I get your meaning. I'm actually going to make it like 17 years had passed from the original games.
For example the toxic sludge pit in the first mission has been made bigger and deeper as if emptied (you can see me almost dying in there near the end of the video). Also the entrance hall is now a recreational area and the secret door near the entrance has been replaced with an actual door.
So, the basic map layout looks the same, but I try to give the world a bit more depth, than original Doom did. So yes, and no, bit more on the yes side. :) Alternate future for Doom with Alien Swarm look and feel.
Edit: added some text to the end.
Hi, I reworded my news into less offensive tone. Sorry for the mishap, it was pretty late in here when I wrote it. Can you check if it's better now?
I'm sorry if I offended you in any way. My only purpose was to say I'm not going to make a remake. I don't like trashing other people's work as I know creating something from scratch isn't easy.
Sorry. I'll try to reword the news in a less offensive way, thanks for letting me know. No harsh feelings?
You mean the animated marine's face? I'm not certain if it's possible unless I mess around with the game files. Also I couldn't change all four as, although it would give some immersion having a similar face in all of them would be somewhat dull, no? Or if you had something else in mind, let me know.
Thanks, I'll let you know if something comes up.
It'd be neat to change the models too, but that's not in my original plans. So if it's done it will be secondary priority, besides oddly the AS models have a slight resemblance with the Doom models in my opinion. Might just be me though. ;)
I also would have wanted to use HTPD (High-Res Texture Pack for Doom), but their license won't allow it.
Might have tad bit too many info_nodes out there.. but who knows if they prove out to be useful. E.g. mean players trying to block the path.
Most probably they fade and thus are hard to perceive.
I do remember a few footnotes from the reviews in the magazines which stated that Doom had an okay multiplayer. However, as far as I recall it was far more renown for its fast-paced 3D action and ultra-violence and kickass sound than its multiplayer. Before that, world only had Wolfenstein 3D, if you've ever seen it..
I think it's actually one of the dx11 features. Instead of bump, we get realtime displacement maps. I actually tried some of the DX11 demos on my computer and it does what it advertises, bit harsh on the HW though.
Awesome intro, brings back memories.Can't believe some people still release map pack for this.
Rezorrand
Pauli joined
Game enthusiast, AI addict and novice freelancer graphics artist at your service. Working as a game programmer trainee at Rovio.