I know I'm a little late to the party, but I just tried this. It looks and sounds great, but as a game, it's kind of lacking.
I'm posting this in the hope that you will use this information in any future projects you might make, since it seems like this one will never be developed any further.
I dislike that the race ends so abruptly. You cross a certain point and there's no slowdown, it just ends. It's jarring. It would have been better to have the car coast to a stop after crossing the finish line. I also would have liked a circular track with the option of racing a variable number of laps, rather than a point-to-point track.
As others have said, there were too many times when the car stopped dead when hitting a wall, rather than scraping along it.
On the subject of the car stopping, I can't express enough how much I ***HATE*** racing games that switch to a reverse angle when backing up. I know that developers do it under the delusion that it somehow helps the player, but it actually makes things HARDER because the directions are reversed. It's disorienting and it makes me want to smash the screen every time I have to deal with it.
More game customization options would be welcome. I know Unity gives you generic options at the start, but these are a poor substitute for actual, in-game options, like changing the controls.
I also hate that Unity games leave all their setting in the registry. After trying out some Unity games, I have a dozen new registry entries for software that I may never use again. I like that Unity games don't need to be installed, but I wish they would provide some kind of a cleanup option so that they wouldn't just keep polluting the registry.
Rekrul
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