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wzl
wzl - - 6 comments @ March 2009 Release - Elizabeth

thanks for finding all that, however, most of those are already adressed internally. although you couldnt know that :)

the crosshair issue arised after updating our mod to the ut2.0 patch, but i wasnt avail this weekend to attend to fix it, and we didnt want to push the release any further.

as mentioned before, i will work over a lot of weapon issues this month with nandeep, including those you pointed out. make sure to check out our next release in early april, and see if it is to your liking :)

thanks for your thoughts

Good karma+2 votes
wzl
wzl - - 6 comments @ Project: White Demo

this is an alpha quality video for an alpha version game :)
you can expect higher quality with later versions

also you can expect major changes in the weapon balancing in the next releases

Good karma+1 vote
wzl
wzl - - 6 comments @ lodle

thanks a bunch for contributing the whitemod video! we really appreciate it :)
make sure you check our next releases :D

greetings

Good karma+2 votes
wzl
wzl - - 6 comments @ Project: White

nope, this is a third person shooter... first person wouldnt work very well with the coversystem.

you will be able to see it (or in a similar fashion) in iron sights view later, and ofc for the sniperzoom, apart from that, no fps sir :)

Good karma+1 vote
wzl
wzl - - 6 comments @ Project: White

please give us all you got :)
the more you criticise, the better the final result will be.
i hope that encourages everyone to tell their thoughts.

Good karma+2 votes
wzl
wzl - - 6 comments @ Project: White

ah yes, thank you for noticing... :D
the aim in general is a tad off to the lower left as of now. im thinking of a way to fix it... simply translating the crosshair would work but would be kind of hackish :)
anyways, its adressed to be taken care of in the next iteration.

Good karma+1 vote