This is the latest map I've made for the game Red Faction.
(January 2010)
To achieve this look I've pre-baked the textures (2 x 2048x2048 + 1 x 1024x1024) in 3DsMax first, and then applied them onto the Faces in the RF map editor "RED".
I was just curious about this technique and how much a mapper could benefit of using it.
This is the first and only of it's kind.