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Rebourne Studios is a three-person indie games development company based in England, UK. The company was founded in March, 2014 by a group of Bournemouth University students.

Comment History
Rebournestudios
Rebournestudios - - 7 comments @ Rite of Life

Thanks buddy. We're trying to ask for the bare minimum needed to finish the game and then work our way up with attractive stretch goals. We have loads planned for the game so fingers crossed it builds momentum and we smash our Kickstarter goal :)

Jonathan Ridgway - Creative Director

Good karma+1 vote
Rebournestudios
Rebournestudios - - 7 comments @ Rite of Life

Hi,

Sorry for the late reply, didn't see your comment!

You can use dual weapons depending on how you decide to level up and when you learn certain passive skills. Dual weapons combined with certain passives will allow you to do double or with a lot of luck triple hits to your opponent.

Jonathan Ridgway - Creative Director

Good karma+2 votes
Rebournestudios
Rebournestudios - - 7 comments @ Arelite Core

Very excited for this. Watching now, all the best :)

Good karma+1 vote
Rebournestudios
Rebournestudios - - 7 comments @ Rite of Life

Honestly we'd probably do the friendship/marriage mechanic using dialogue trees opposed to gifts and taking them on quests. Maybe something similar to The Persona game's social link mechanic? Every time your 'friendship' levels up you'd get a small cut-scene between yourself and the character you're interacting with. Then there would be a point where you decide to make the relationship romantic or stay as just a friendship. When maxed out you'd receive an item from them that will benefit you. Maybe you could give them gifts to increase your relationship level quicker.

Jonathan Ridgway - Creative Director

Good karma+1 vote
Rebournestudios
Rebournestudios - - 7 comments @ Rite of Life

Thanks buddy!

Nothing wrong with suggestions, suggest away!

Priority is on trying to get Rite of Life on as many platforms as possible so you needn't worry about that. We just can't 'promise' it as we've never published on those platforms before. So rather than promise it is coming to PS4/XBONE/WiiU and then find that for whatever reason it doesn't work out and disappointing people, we're just saying PC for now even though we'll be doing everything within our power to make it on those additional platforms as well. :)

The relationships/marriage mechanics will be early stretch goals so they have priority.

In regards to the puzzle suggestion, whilst we don't have anything like that currently, we do have the terrain behaving/interacting differently depending on the season/weather and time of day. So for example you could be exploring the Marshlands and find that an area is accessible only during winter or you might be only able to access an area in the forest when it is raining and the section has flooded. Interactions like those make each new day a unique experience for you as a player. Combined with the fact that each day the environment itself changes so you won't be exploring the same old layout everyday if that makes sense. Hopefully this will provide you with a large variety so that it doesn't become boring. :)

Wow, thanks for saying you'll support our Kickstarter. We won't be asking for much (compared to some!) so the fact you're interested in the project and are willing to part a few bucks means a lot. We're working hard to make sure the rewards for people who back us are worth it. :)

Thanks again buddy,

Jonathan Ridgway - Creative Director

Good karma+1 vote
Rebournestudios
Rebournestudios - - 7 comments @ Rite of Life

Hi RockSauron,

Thanks for your positive comment! I have some positive news for you in regards to releasing it on PS4. Whilst we're initially targeting PC via Steam due to the ease of getting our game on that platform, we're designing it so it can be played with a controller as well as mouse and keyboard. Which means we plan on trying to get Rite of Life on all the current gen platforms if possible. So I want you to know we'll be trying our best to achieve that so people like yourself will be able to play it at some point. :)

In regards to your question, we're running a Kickstarter later this month, we want to include mechanics such as friendship/marriage options but we want to make sure they're done well rather than just thrown in there so depending on the Kickstarter's success we may be able to include them. Another thing we're hoping to include is a Chao Garden (Sonic Adventure) inspired breeding/competition minigame in Rite of Life as well. This all depends on the Kickstarter's success though, the game will still get made either way but hopefully we can achieve our full ambitions with the game. If not, there's always room for a sequel ;)

Thanks again for the comment, feel free to ask any questions!

Jonathan Ridgway - Creative Director

Good karma+2 votes