as soon as I start to rework the faction you'll see them - at the moment I'm just working on federation ships
as soon as I start to rework the faction you'll see them - at the moment I'm just working on federation ships
won't make it in, or maybe as easteregg
on monday we're starting an event where you can win a EaW Gold Steam Version, so stay tuned
just uploaded screens from 2 new ships, fast enough mate? ;)
I can't remember I ever said "we are shutting down" - yeah, updates will came quite fast now :D
yeah - sorry for the delay -.-
well to be honest, I don't care about if people think the mod is dead or mod. The mainreason why I mod is because I do something I want to have. If others like my work good, but I'm not hunting fame and glory ;)
I had a hard time, and the mod was/is ready for a long time - but now we got new models and so I'm revamping everything to polish it up, and to end all these sensless debates.
stay tunes, new updates will come quite fast now :D
yeah, I thought so too :(
nope, not at all - you'll be spammed with news now again ;)
btw. files on ModDB are scanned, and - if you really had a virus - i doubt it got deliverd by our mod, since no one had this problem before. Thats why I want to know from where you got our mod, so i can test the archive on my own
Where have you downloaded this "virus infected" version?
what would you suggest then? lol
why is the archive style so important?
you can relie on unglies for the consortium :D
just to confuse you i should say it's not :P ;)
I think i said it now often enough, we're still working on it, hopefully ModDB will publish my written news soon...
*sigh*
hell!
I SAID NO!
just read my comments and don't ask all the time the same crap 200 others asked already ;)
unfortunately the death star beam is a mesh, and has a fixed length - we can't make it to change it's length dynamical ingame :(
I don't know to whom you are referring, but I doubt there will be anybode else to give you this mod - we just have an internal version yet
Storyscript may be included in a patch - we have some ideas...
No - as far as i know it's a fan made ship...
P.S.
if you check out the Video, I added your name already ;)
no, you get me completely wrong...
we are 2 guys who are working on this mod. Ancalagon who reworks all the models and the texture maps, and I rig the models and bring them ingame with their propper XML code. For the last 15 years i always gave credits, so why should I stop right now? What i do here is just thinking "hey, this units looks cool, lets make a vid and show it others". I'm not even sure if these units will be used or not, we discuss that later when we do the balancing. Thats why I put credits in the finished work.
You wrote in your first mail that I released a mod with your models and didn't give you credits. Trek Wars 0.9 is released, true - it has no credits for you, true - but there are no models from you in it too! You models would be used in Trek Wars 2. I never released a mod with your models inside - so there couldn't be any credits giving because it's unreleased - it's that simple. And it's not you who I had the problems with. I told you that the mod was not released, and that I always give credits and it was fine for you, what I was happy about :)
But there are other people around who start a first contact like "Hey you bloody *** - you use my models in your mod, you get awards with you mod using my models and giving no credits". Same problem - they see version 0.9 is released, maybe they even download to have a look if there is their name in the credits file, and they get mad if their name is not inside, but they completely ignore that there is a version 0.9 and a version 2.0. It's just a misunderstanding - but they get mad, and if ppl start calling me things like in the quote above I usually loose interest to work on such a project pretty fast. One can always ask nice and politely - and not put an aggression level up to 100%.
Well, usually all the models I use have a readme, I put all these readmes into a special readme folder that goes inside the mod folder, and i have a special credits.txt file, and ingame credits. Usually this is fine with all authors of the models I use, and some people did like my first version that much, that they allowed me to use all their models - so usualy i don't have any problem, BUT some people say that I already HAVE released trek Wars 2 without crediting the - which just is not true...
the mod isn't realesed yet -.-
so it's hard to read a readme without a mod released
unfortunately not ...
the glyph engine version used in Eaw and FoC does not support "beams" all i can use are "sticks"
we have to live with that :/
i know i am ages behind my time plan, but if you check out the news, you'll find the reason why...
anyway, i have new stuff for you, taken from the first ingame test battles :D check ot the videos
photonic torpedos do NOT pierce shields, but quantum torpedos will do
7zip and winrar should both work on vista - and no, we don't have any ground units
no, we are going to add new faction, not replacing old ones. the basic idea of the mod was, that you can battle with each Star Trek faction against the original factions from the game
RazielKanos
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