Heya Happy Holidays! :)
Thanks for the invite, but not this time as I'm kind of busy with other stuff.
Anyway, all the best with this competition. cheers.
haha, ok not this time. Thanks and happy holidays.
Thanks Armcoon! I agree and will do some work to make it more stable. :-)
Merry Christmas!
Thanks Argeomer, really appreciate it. Be back soon :)
..and sorry I got bleary-eyed for a bit there and mistakenly hit that downvote button. +1k anyway, cheers and Merry Christmas to you!
Hey guys,
This will be the last update for this year and unfortunately, I can't make a preview released this year due to lack of time and funding, but hopefully next year things will be much better.
On that note, I have to take a few months off to sort out some things, but as for the overall status of this game, it is still moving forward and will be continued when I get back. For the progress during over the past few weeks, I can honestly say it is more on the technical, testing and coding side as to why there was not much visuals to put up for update.
Again, thank you for all your support. Have a Happy Holiday! :)
Hey billhilly, thanks for watching Dead Dawn :)
haha nice one Armcoon! XD
Thanks Argeomer! Yes, with this one I was actually aiming for that "just turned" state. No worries, I will definitely add more variations and decayed states. :D cheers.
Another quick update here guys, as we're moving into improving now characters and this one here for the zombie "twitcher" upgrade.
More to come.. :)
thanks Armcoon! Now working on porting the weapon and projectile system and some game physics! :D
haha nice one Argeomer! xD I'm still sorting out stuff but yeah we're almost getting there. appreciate this awesome feedback! :D
Hey Stuart, thanks for tracking Dead Dawn! :)
Hey guys, quick progress update here.. :) So this is one of the latest screens while working on porting assets and adding more vegetation. Since the new renderer can handle more work load, This also features an experimental mini backyard terrain which could be an added level style to the game. The top left height status shows camera elevation info which simulates terrain walk mode.
Heya thanks guys! :D now preparing the levels, props and other stuff.
Another test with shadows and dynamic sky set to around mid-day.
Thanks guys! :D
Hey guys, it's been a week and finally here's a quick preview of the new renderer in action. Full blog post and more screenshots here: Blog.rastergames.com
More updates to follow, have a great weekend! :)
Hey guys, this may look like one of the old updates, but this is actually the procedural mapping now done with the new graphics renderer upgrade!
Moving forward, I will now be posting fullscreen HD shots/videos and expect a whole lot more with these new changes soon. :)
Thanks and yes, we'll try to include the most used weapons and also experiment with the weird makeshift crafted ones later on! :)
Hey Richard, Thanks for watching Dead Dawn! :)
Awesome! Right now we are focusing on Itch.IO since I have already tested their site service and integration but we do have plans putting the game on GameJolt and other stores anytime soon.
About those zombies, the battle system is almost complete so we should be able to provide some updates on zombie and npc attacks! :)
cheers.
Yes, possible and I like that idea since we will have survivors holding some weapons that way! :)
Thanks Armcoon! We got more HUD updates coming up soon. :-)
Good idea and yes, We are working on more looting sounds and will depend on the search item! :D
Thanks Armcoon! and noted on those items. I have not yet put any fp walk animations in game so you did notice it was kind of weird and that was still the idle animation btw. Yes, the box seems bright though we'll make sure to correct that next time! :) cheers.
Thanks Argeomer! We are trying to make it clean, direct and easy to manage. More updates on HUDs coming soon. :D
Hey eduardo105, thanks for tracking Dead Dawn! :)
rasteron
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