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Comment History
racelee07
racelee07 - - 30 comments @ SC SUM 1.40 Preview: Mothership Beam Weapons

Just, just amazing!!

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ who the hell are you

Is he earning money from adf.ly links, stealing our works?
Such a Badass

Good karma+3 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

You should use Datedit for that.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

That would be great!

Good karma+2 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Nova team doesn't have Starcraft II modder right now, so it won't happen in near future.
Instead, you can play Louis(model designer)'s map with B.G models on Starcraft II. I can't remember the name though.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Crash is fixed, but since AI director is at the military right now, KMC AI is basic and easier.

Good karma+2 votes
racelee07
racelee07 - - 30 comments @ UED BGM Sample

Amazing

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Please don't push us. We're trying our best on current situation.
Most of us are students, so we don't have much time to spend.

Good karma+2 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

GagMani failed to implant it on BG, and I don't have access to the computer.
If he fails again, it'll be removed.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ damn it!

I made dummy draft to work on CMS and smart pistol, and GagMania tried to apply it on BG but failed.
If he fails again, CMS and smart pistol will be removed since I can't get access to my computer anymore.
Da** exams!

Good karma+3 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

I sent sources to GagMania but he himself is busy with homeworks, so couldn`t test on multiplayer.
Please be patient :)

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Multiplayer test is expected on weekends.
If something goes wrong, it will be delayed.
Or, just simply remove it and release

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

I don't have specific date, but my job is almost done.
And yes. You can add, customize bgms using mp3 from your computer, if multiplayer test succeeds.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

P.s Additionally, basic code of CMS is from my Starcraft Stepmania(Rhythm game) project, which doesn't exist now.
RIP my project :'(

P.s2 You can customize background music using mp3 files if CMS gets qualified! Yeah!

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Currently working on CMS(Combat Music System), which dynamically changes the background music when fight begins.
It's almost finished-all I need to do is putting some more tweaks on it such as f.o/f.i.
As it uses mp3 and supports ini file, you can expect some dramatic increase on quality, and hopefully, smaller file size. ;)
If you wonder about Infiltrator, Smart Pistol is ready for use, and it'll be release after some tests.

Good karma+3 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Nice point.

Good karma+2 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Actually we thought about that, like falling Sledge Demolisher from above as support skill and replacing Mongusse as a factory unit, but Overseer refused. He says he have to make the graphic again if do so. :P (Frankly, I hate how the Sledge Demolisher walks, since it uses SC2 marine animation.)

Good karma+3 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Multi-target weaponary, like Smart Pistol in Titanfall.
But since there's some technical issues, so it can be changed to ordinary pistol+multi-target grenade(skill).

Good karma+3 votes
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Warp Gate and Mothership, as far as I know

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

Press 'View Original'

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ StarCraft: Burning Ground

As far as I know, there's a way to run modified version of Starcraft using Winulator, but I don't recommend it since it can cause some problems that doesn't occur on PC.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ Warthog Bomber Test

Thanks! ;)

Good karma+2 votes
racelee07
racelee07 - - 30 comments @ Gunship above test

For Dominion, since KMC got Monguse and a bomber(not decided yet, because Overseer is considering removing it)

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ Gunship above test

That's Dominion's last tech-tree building.
No plan for other units yet :P

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ Support Skill Plugin test.

Thanks for your great interest ;)
It's our life energy lol

Good karma+3 votes
racelee07
racelee07 - - 30 comments @ Support Skill Plugin test.

Yes. Dropships will be appeared on random position of map's edge,as well as bombers.
You can destroy them, but you must see them carefully because it's neutral unit with player's team color(not decided yet, so can be changed after).

Protoss warpgate can be made with other gptp commands actually, since gptp stores data about units in queue as well.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ Support Skill Plugin test.

Packages count will be recharged after few moments so you can call unlimited number of them, if you have time for that.
You can also call a bomber to crush target site.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ racelee07's Reaper Jump Pack, Artillery Plugin

Reaper is basically a ground unit, so it's pathing like groind units.
I tried to fix this, but I couldn't figure out how. :'(
But, anyway, Reapers will automatically jump if there's any lower/higher ground in front of them.

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ racelee07's Reaper Jump Pack, Artillery Plugin

Without that plugin, projectiles with parabola orbit would detonate before the end of animation, which makes it look weird(because it detonates while it's ascending).

Good karma+1 vote
racelee07
racelee07 - - 30 comments @ racelee07's Reaper Jump Pack, Artillery Plugin

It automatically slows down the acceleration and top speed of projectile according to the distance between units and targets, to make sure we can see full parabola animation of the projectile.

Good karma+1 vote