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Hobbyist developer who likes making small games for everyone to enjoy!

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New traps, improved shaders, different gameplay design & much more!

New traps, improved shaders, different gameplay design & much more!

Checkmate

An overview of new stuff, some technical talk about shaders, how I fixed issues with them and a bunch of new gameplay GIFs!

Checkmate is BACK!

Checkmate is BACK!

Checkmate

The game gets a full re-write and overhaul. Click inside to read why this is, how this is going to happen and why this is important to you!

Keyboard issues and how we solved them

Keyboard issues and how we solved them

Accordion Star

Some interesting keyboard issues popped up during development, which meant we had to come up with alternative solutions in comparision to the standard...

How we manage player feedback in our rythm game

How we manage player feedback in our rythm game

Accordion Star 1 comment

Our rythm game focuses on playing the accordion, which is no easy task! How did we make it so that people understand what to do and don't get overwhelmed?...

"Accordion Hero" is actually being made?!?

"Accordion Hero" is actually being made?!?

Accordion Star

'Accordion Star' is coming up soon and we're happy to announce we're finally making this project a reality!

Working through the feedback!

Working through the feedback!

Checkmate

I talk a little bit about the feedback I've gotten, how I've interpreted this feedback and what I did to solve the issues people were having!

Semi-public alpha release!

Semi-public alpha release!

Checkmate 7 comments

The semi-public alpha is here! Look inside for more details on where to play, and what "semi-public" *actually* means! :D

Happy new year! + Upcoming demo

Happy new year! + Upcoming demo

Checkmate 2 comments

Happy new year! I discuss the new features to Checkmate + I inform y'all a little about the upcoming public alpha...

Another new week of updates!

Another new week of updates!

Checkmate

Multi-selection, a completely new options menu and a lot of more cool content from the past two weeks! :)

New researches, buildings and more!

New researches, buildings and more!

Checkmate

I've been working on revising a bunch of mechanics this week, and this includes new researches, buildings and a lot more cool stuff!

'Checkmate' got Greenlit!

'Checkmate' got Greenlit!

Checkmate

I almost gave up hope, but then, out of nowhere, I got GREENLIT! :D Click the post to read more about what's going to happen to the game now that this...

It's like a whole new game...

It's like a whole new game...

Checkmate

I've changed the shadows, added some saturation and now the game looks like something completely different. But it looks really cool now!

I'm on Greenlight!

I'm on Greenlight!

Checkmate

I've finally gotten onto Greenlight! Go vote "Yes"!

The demo is coming soon! (+ trailer)

The demo is coming soon! (+ trailer)

Checkmate

It's been a bit of a wait, but the demo version is going to hit the downloads section anytime soon! Hype!

Polishing up the demo...

Polishing up the demo...

Checkmate 2 comments

I've added the last couple of new features for the demo, and I'm currently working on polishing it up!

Demo delayed, more features to come...

Demo delayed, more features to come...

Checkmate

The demo release will be delayed, but in return there'll be more features within the demo!

A little teaser...

A little teaser...

Checkmate

I give away a little preview of some of the scenario's which'll be inside the demo + video solutions! Can you figure them out?

Greenlight is coming...

Greenlight is coming...

Checkmate

A little introduction to what's going to happen when I boot the Greenlight campaign. I also ramble about upcoming features.

Introducing the menu screen! (and more...)

Introducing the menu screen! (and more...)

Checkmate

There's a cool new menu screen, and it's a must-see!

Weekly Recap: 21-3-2016 -> 28-3-2016

Weekly Recap: 21-3-2016 -> 28-3-2016

Checkmate

In this Weekly Recap, I discuss the new AI and a couple of additional minor changes to the game.

Sweet Graphics Update!

Sweet Graphics Update!

Checkmate

I discuss some of the new features, and show off the cool new graphical additions to the game!

How actual chess is used to improve Checkmate

How actual chess is used to improve Checkmate

Checkmate

I've been playing a bit of chess, and today I dicuss why I've doing this and what the results have been.

Weekly Recap: 19-2-2016 -> 28-2-2016

Weekly Recap: 19-2-2016 -> 28-2-2016

Checkmate

Another weekly recap in which I show a video instead of a blog!

Weekly Recap: 13-2-2016 -> 19-2-2016

Weekly Recap: 13-2-2016 -> 19-2-2016

Checkmate 2 comments

Another weekly recap! I'm going to discuss all of the new tweaks, additions, rebalances, etc. this time!

What's next - Discussion

What's next - Discussion

Checkmate

I discuss the upcoming features for the coming weeks!

Mid-Weekly Recap!

Mid-Weekly Recap!

Checkmate

An unexpected recap about the new features added in the past three days. And oh, boy.. it's quite the list.

Weekly Recap: 30-1-2016 -> 6-2-2016

Weekly Recap: 30-1-2016 -> 6-2-2016

Checkmate

In this weekly recap, I discuss the new features added this week, such as: Land borders, towers and more pawn control!

Weekly Recap: 23-1-2016 -> 30-1-2016

Weekly Recap: 23-1-2016 -> 30-1-2016

Checkmate

I discuss all the features added this week, such as pawn movement, collision updates, and more!

Weekly Recap: 16-1-2016 -> 23-1-2016

Weekly Recap: 16-1-2016 -> 23-1-2016

Checkmate

All the new features which have been added this week, in one neat overview video + blog!

I'm live on IndieDB!

I'm live on IndieDB!

Checkmate

A small introduction about my game, why I'm developping this, and what YOU can expect within the coming weeks!