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Comment History
PsiEmitter
PsiEmitter - - 7 comments @ Ray of Hope

The visual quality of RoH - according to your ingame footage - is absoultely mindblowing! At present - using f.e. CoC SDK - I have only about 3-4000 polygons for a tree, which is not enough. But RoH engine I think would let me much-much more.

Good karma+1 vote
PsiEmitter
PsiEmitter - - 7 comments @ Ray of Hope

Thanks for your answer! The reason I asked this is, that I'm creating new environment models (haven't decided though, which STALKER game I will finaly add them) and in present X-Ray builds I suffer of f.e. polygon count on trees. RoH engine is awesome and would let me a lot-lot more polygons on trees and vegetation. Can I ask, what is the reason RoH engine will likely not be available for the public?

Good karma+1 vote
PsiEmitter
PsiEmitter - - 7 comments @ Ray of Hope

Hi, would you please tell me: will the engine of RoH be available for the modding community after release?

Good karma+1 vote
PsiEmitter
PsiEmitter - - 7 comments @ Ray of Hope

Hi! Could someone tell me, which nature models (trees etc) are used in this mod? Are these self developed?

Good karma+2 votes
PsiEmitter
PsiEmitter - - 7 comments @ Community-modpack

Actually I asked, becouse I've decided to create a mod for another game, that is based on new tree and plant models and I hoped I can ask some things from more experienced modellers. I'm learning this for 6 months now, but still I'm not professional. Of course in the future I'm really interested, becouse in my opinion Mafia 1 is still one of the best games ever created.

Good karma+1 vote
PsiEmitter
PsiEmitter - - 7 comments @ Community-modpack

Thanks! I just asked this to know, if any of you guys have experience in plant and tree modeling?

Good karma+1 vote
PsiEmitter
PsiEmitter - - 7 comments @ Community-modpack

Dear Creators!

Would you please tell me: did any of you create new plant models (including trees) to the game?

Thanks!

Good karma+1 vote