The visual quality of RoH - according to your ingame footage - is absoultely mindblowing! At present - using f.e. CoC SDK - I have only about 3-4000 polygons for a tree, which is not enough. But RoH engine I think would let me much-much more.
The visual quality of RoH - according to your ingame footage - is absoultely mindblowing! At present - using f.e. CoC SDK - I have only about 3-4000 polygons for a tree, which is not enough. But RoH engine I think would let me much-much more.
Thanks for your answer! The reason I asked this is, that I'm creating new environment models (haven't decided though, which STALKER game I will finaly add them) and in present X-Ray builds I suffer of f.e. polygon count on trees. RoH engine is awesome and would let me a lot-lot more polygons on trees and vegetation. Can I ask, what is the reason RoH engine will likely not be available for the public?
Hi, would you please tell me: will the engine of RoH be available for the modding community after release?
Hi! Could someone tell me, which nature models (trees etc) are used in this mod? Are these self developed?
Actually I asked, becouse I've decided to create a mod for another game, that is based on new tree and plant models and I hoped I can ask some things from more experienced modellers. I'm learning this for 6 months now, but still I'm not professional. Of course in the future I'm really interested, becouse in my opinion Mafia 1 is still one of the best games ever created.
Thanks! I just asked this to know, if any of you guys have experience in plant and tree modeling?
Dear Creators!
Would you please tell me: did any of you create new plant models (including trees) to the game?
Thanks!
PsiEmitter
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