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Second Profile, this is Klappspaten 93 but Steam is currently beeing a butt. Just your average video gamer,who happens to be into some animes as well. I like Touhou the most, in terms of videogames i mainly play first person shooters but i also like some rpgs and horror games. In terms of music my "jam" is rock and metal music, perfect for some rounds of good ol doom~ If all of this information is too vague for you, you will have to ask me about it:D

Comment History  (0 - 30 of 56)
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Not just you buddy these are the best news ive heard in a long time!*hype hype*

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Ah thats good to hear, i havent heard from JTC3 in a long time so i was wondering if he quit after all. Glad he didnt though, really excited for a new version that is gonna be sweet

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

You know something i dont? did JTC3 release a new test version or something? Ive been dying for some news around here and im probably not the only one so if you know something why not share?

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Insanity's Brutality v4.0 Test Version 2-22-2017 [ABANDONED]

Mh not surprised those are quakers kick animations, a lot of the things in PB came originally from quakers submod. Good ol quaker540 did an amazing mod while he was still active. Like i said before i didnt check into your mod´s files yet so this is new to me as to how you did it. Actually now that youve mentioned the revenant missle launcher, that was something i checked out a while ago and that was really something. I mean it works, its similar to how the dualrifles work since you can actually shoot both at the same time. Thats where the basic for this comes from i think but what i wanted to say was, working on that idea might actually lead to shooting at any point like airkicking or in some other mod while slidekicking. ive actually tried to do that myself but i didnt figure it out so props to you for succeeding with the missle launchers:D Im also glad to hear some sprites from the brutalarsenal are gonna find some good use here in the future. One last thing though i noticed while playing, the quake 3 shotgun is powerful as hell, much stronger than any other shotgun i encountered thus far. Is it going to stay that way or would you consider nerfing the gun a bit? Anyway keep up the good work, i wouldnt have the patience for it but i did do some small things before, even coded a hurricane kick from street fighter for brutal doom, that ones gonna make you vomit for sure;D

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Insanity's Brutality v4.0 Test Version 2-22-2017 [ABANDONED]

I do know about the spawning options i just assumed it only affected the stationary spawning weapons, not the ones dropped by enemies. The upgrades is just the thing that id like them to be more rare, not completly disabled. Not sure if im the only one thinking that, maybe you could make it an option of more people want it. If not then dont, i can change it up myself just fine. As for the suggestions i had i was kinda wondering, in v.20b sarge added the weapon sways for when you kick for almost all the weapons, you did here as well which i really like but i was curious why is that only for the standing kicks? jumpkicks dont have that feature and i think they should have, its a nice touch. Oh yeah about that, sarge did those kicks as complete new sprites but they can be done much easier. I havent checked how you did them in your mod but as in Project Brutality or in Brutal Pack they can be done with less work put into by just using the Gunflash command in the code for the kick and then just pick the sprites to be shown. For example in Project brutality it is for the shotgun a part of the reload animation that is shown and it looks really nice. That would be my recommendation if you decided to add that. Just a suggestion:) One last thing, i was wondering what you think about the idea of using sprites from the brutalarsenal sarge did a while back, i think theyre really cool. Just in my opinion for example the remington shotgun could use a better set of sprites, why not use em from the brutalarsenal? Would love to get your opinion on those ideas, im going to dig deeper in that mod of yours, having a real blast man:)

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Insanity's Brutality v4.0 Test Version 2-22-2017 [ABANDONED]

This Mod is really well made and the variety in the arsenal is stunning. Shame i never played it that much, thats why im doing it now. Quick question, do you take suggestions for new features or little things that could be added? Also uhm is this done on purpose that you find the pistol to smg upgrade extremely fast? like when i play the first level of doom 2 i always find it immedietly and i kinda dislike that. Upgrades are cool but i think they should be more rare so you can actually use the unupgraded weapon for a bit. Is it actually possible to find the pistols of the jrmyxd classes during a playthrough? I like to have a pistol with me at any time, theyre badass:D

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Heres some Gameplay of the new version JTC3 is currently working on, enjoy!

Good karma+4 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Guys be patient i dont think this is dead, as far as i know in the US the semesters end in may so just wait a bit longer. and if there is still nothing new after a while i can still release a somewhat beta version i created based on v.20b. its not working 100% though so please give JTC3 some more time

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Doom

You could try Herian, that might be something you were looking for but be warned: at some levels there will be a ton of those evil marines i highly recommend editing them out or youre gonna have a bad time

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Doom

got that as well, had to restore an older version of gzdoom. Seems like they screwed something up, thats all i know

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

you mustve deleted somethign else as well, it worked fine for me i tried it before i suggested it to you. you can try again or just wait for an update, you can also just delete the nazi.dat and remove the line "#include NAZIS" from the decorate script and save it. that also works

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

use slade and look for the nazi.dat and look for the line
"ACTOR Nazi: WolfensteinSS Replaces WolfensteinSS"

just rewrite it to "ACTOR Nazi" and then youre all done, no more brutal nazis

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Just thinking about it, there is this script in the kick, a checker if you will that checks if your height is below a certain point you slidekick. just put that checker into the fire - code of the weapon and just create for example fire3 and increase the accuarcy in that code. DONE

Good karma+3 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Doom

You can try out the 2 - 10x Monster and Ammo multiplier addon here listed under brutal doom addons on moddb, gives you up to 10 times the monsters to kill. Other suggestion would be a little modding, you would need to delete some lines in the player script that reduce bulletdamage from monsters, that at least makes zombies more threatening

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Xamp is right, you just had to for example shoot a zombiemans arm off or have an imp trying to hold their guts in and then just punch them when you have a berserk pack and that should give you the meatshield. but it doesnt anymore

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Mh is that what happend? alright then, kinda surprises me really, not all too long ago JTC3 added the v20 rifle sprites to the meatshields, some user created them i think. Okay at least now i know thanks:)

Good karma+3 votes
Probotector93
Probotector93 - - 56 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

can anyone of you guys tell me if the meatshield works properly for you? i just remembered that i havent seen that feature in a while so i tried to get a meatshield ingame with an imp. punching only seems to kill it, which always gave you the meatshield before. Then i thought maybe it was changed up like saving marines so i tried it by hitting the use button, still no response. does it work for any of you guys?

Good karma+3 votes
Probotector93
Probotector93 - - 56 comments @ ULTRA BRUTAL DOOM (updated version 666!)

mh i know a bit about coding for brutal doom but ive already tried adding in the destroyable bodies myself and i couldnt figure it out either. i have the sperglord mutator here, that restores the destroyable corpses but it replaces the whole code for one monster. it would be possible to probably just copy over the "death" parts of the monster scripts and create a general one for the new corpses that just turns them to smush but that would be A lame and B just playing around with it... i mean i heard that maybe destroyable bodies will come back in the next update but i dont know if that is true or not. so yeah i guess it has to stay this way then, alright. Then whatever you plan on modding next, good luck with it:)

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ ULTRA BRUTAL DOOM (updated version 666!)

ah alright thanks. so this mod plays very differently from all the other submods, which is good because it makes it unique. i was wondering though, it is mostly based on version 19 since you didnt like version 20 that much, you wrote that in the description. im not asking you to change that, but i was wondering did you consider adding the new monster deaths? i mean that would add more variety. just asking what your opinion on that is

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ ULTRA BRUTAL DOOM (updated version 666!)

Uhm i have a question: why did you split up the complete mod content on 36 files? I mean it works with the provided bat files but for example if i wanted to play different maps i wouldnt be able to. I also tried merging all of the single files into one big file but that actually boots up the game with a different starting map and visual errors. is it possible to get the mod and mapfiles clearly seperated?

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Probotector93

only one way to find out the truth behind those words

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Probotector93

why is that top down boss difficult? you just have to counterspin with the shoulder buttons, you can even do that on the hardest difficulty if you push the button 2 times fast in a row. and what is easier about super cT_T? i just keep dying all the time

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Probotector93

really contra 3 as the hardest? i always thought that hardcorps was the most difficult one... because i know contra 3 that well its the easiest of them all for me, for now super c is the most difficult one for me, i havent played it that much

Good karma+3 votes
Probotector93
Probotector93 - - 56 comments @ Probotector93

Which one? I Finished the first one for the nes, played through Super C on the emulator(with savestates shame one meT_T), finished Contra 3(The Snes version), Contra hardcorps and contra 4. i know there are more contra games but i dont have thoseT_T

Good karma+2 votes
Probotector93
Probotector93 - - 56 comments @ Project Brutality 2.03

in the new version the shotgun kickflash looks messy, it was fine before. also on that note, could you work on some of the kickflashes for the dual weapons or the slidekicks? they dont look very good on some weapons like the dual ssgs, the autoshotguns dissapear on the edges when you kick or the slidekick on the rifle shows the weapon not having a magazine. Just a little beautymark on an overall outstanding mod

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ BRUTAL DOOM (RAGE EDITION)

Please update the credits, there is tons of content ripped straight out of Brutal Pack and its mutators and it isnt even credited. I helped out working on Brutal Pack, so i know when im seeing the exact same content as in Brutal Pack. You cant just take this content and say you created it

Good karma+4 votes
Probotector93
Probotector93 - - 56 comments @ Probotector93

thats worse than just aliens, insect aliens growseX_x id suggest using fire but what do i know, i havent play any command and conquer after my childhood so yeah, i have no clue about the game at all

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Probotector93

what are the scrins? some kind of alien race?

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Probotector93

Well but he has magic then from gensokyo or nitori´s technology, im no command and conquer expert but i think magic and kappa technology is pretty goodX_x

Good karma+1 vote
Probotector93
Probotector93 - - 56 comments @ Probotector93

And wheres the border police to stop thatT_T? that stuff is dangerous why not just send reimu there..or just sent egozi, i mean he knows how things work on the other sideX_x how about it egozi, you go there and you can pick one girl to accompany you there, who would it be?

Good karma+1 vote