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Comment History
PoIIux
PoIIux - - 17 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

I understand that that was not the takeaway from the post, and that you even said it was only likely that you would research-gate the ship, however I still have an issue with the costs of the ships jumping from the same value (0), to different values, even if it doesn't mean anything to the balance of the game play. I was simply relieved to hear a possible change to this. Regardless, your post did in fact address and counter what I suggested in my second post, and I apologize for any supposed enmity in my writing tone.

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Thank you for clarifying that you plan to add a research requirement to build the fleet commander capital ship.

Good karma+2 votes
PoIIux
PoIIux - - 17 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

I did not mean it literally doesn't work, I meant that since one capital ship is more expensive than the other you will queue the expensive one first by default in order to save the most money via the free capital ship bonus. To me this seems like a redundant mechanic that removes from the game polish. If you don't notice it you're placed at a disadvantage for no real reason. It's like adding a pop-up window at the start of the game asking, "Would you like 500 free credits?" (y/n). It just doesn't sit right.

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Do you plan to remove the mechanic that makes the first capital ship you construct free? This does not work when you have two capital ships with two different prices available at the beginning of the game.

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Will this mod be seeing particle effect ship engines? I believe it makes the ship movement much more lively.

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Archer Effects Test

Agreed.

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Slipspace Showcase

These are easily the best custom phase jump effects that I've seen in SoaSE. Very well done.

Good karma+3 votes
PoIIux
PoIIux - - 17 comments @ SoGE R1088 release for SOASE Rebellion 1.52+

I could not find a news item or description on this updated release, so if you could post what has changed or direct me to a change log I missed I would be grateful.

Good karma+2 votes
PoIIux
PoIIux - - 17 comments @ Maelstrom Rebellion v1.1 R5

What a beautiful mod this is! I do have one thing to say though... was the creation of Dreadnoughts even if you do not have adequate supply to build them intentional? This seems to discourage the building of other capitals since Dreadnoughts are such monsters...

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Sins of a Galactic Empire

#seanster7891 I have the Imperial VSD-I working with everything enabled... not sure why you would say it isn't ready/working?

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Plague Colony Frigate

It's the flood! (jk)

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Anti-aliasing: The Elefant in the Room

I have tried this, and unfortunately it applies the same effects as enabling AA in-game. It doesn't appear to make the game less stable as enabling the option in-game does, however.

Good karma+2 votes
PoIIux
PoIIux - - 17 comments @ Sins of a Galactic Empire

Testing has proven that I can now turn my graphics all the way up without dumping thanks to this (Maxed graphics makes it show all lasers :D).

Good karma+5 votes
PoIIux
PoIIux - - 17 comments @ Sins of a Galactic Empire

I have found the (or a) solution to mini dumps! Under video in options, turn anti-aliasing to "none".

Good karma+5 votes
PoIIux
PoIIux - - 17 comments @ Dawn of the Reapers

Flying mako?

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Sins of New Eden

I installed this mod on the latest version of Rebellion (without DLC), and it worked just fine. I have noted that you must have your graphics set to high to prevent the game from crashing 5-10 seconds after entering the game. Great models so far as I have seen, and I'll definitely be playing this mod after the ships get non-stock weaponry and abilities.

Good karma+1 vote
PoIIux
PoIIux - - 17 comments @ Sins of the Prophets

It plainly says the patch is expected to be released "sometime late next week" and is being tested now

Good karma+2 votes