Please, no button mashing. It may be interesting the first few times it happens, but it will get tedious over time.
To solve the attack-cancellation issue (though I doubt it is on the developers list of problems, since it seems very minor) you could put a little effect (like that of a missile explosion) and let it play in the center of the two fighters, then let the fighters experience some blowback based on their damage. This way you feel the impact of your attack without breaking your controller/keyboard.
Nice article btw, very interesting read.
Poklamez
joined
This member has provided no bio about themself...